r300-gallium: Add r300 passthrough shader.

This commit is contained in:
Corbin Simpson 2009-02-12 20:01:09 -08:00
parent f2a36d334c
commit 637b24a590
4 changed files with 87 additions and 19 deletions

View file

@ -108,9 +108,6 @@ struct r3xx_fragment_shader {
/* Has this shader been translated yet? */
boolean translated;
/* Number of used instructions */
int instruction_count;
/* Pixel stack size */
int stack_size;
};
@ -118,12 +115,38 @@ struct r3xx_fragment_shader {
struct r300_fragment_shader {
/* Parent class */
struct r3xx_fragment_shader shader;
/* Number of ALU instructions */
int alu_instruction_count;
/* Number of texture instructions */
int tex_instruction_count;
/* Number of texture indirections */
int indirections;
/* Indirection node offsets */
int offset0;
int offset1;
int offset2;
int offset3;
/* Machine instructions */
struct {
uint32_t alu_rgb_inst;
uint32_t alu_rgb_addr;
uint32_t alu_alpha_inst;
uint32_t alu_alpha_addr;
} instructions[64]; /* XXX magic num */
};
struct r500_fragment_shader {
/* Parent class */
struct r3xx_fragment_shader shader;
/* Number of used instructions */
int instruction_count;
/* Machine instructions */
struct {
uint32_t inst0;

View file

@ -28,7 +28,7 @@
#define RADEON_ONE_REG_WR (1 << 15)
#define CS_OUT_ONE_REG(register, count) \
#define OUT_CS_ONE_REG(register, count) \
OUT_CS_REG_SEQ(register, (count | RADEON_ONE_REG_WR))
#define R300_PACIFY do { \

View file

@ -80,33 +80,58 @@ void r300_emit_dsa_state(struct r300_context* r300,
}
void r300_emit_fragment_shader(struct r300_context* r300,
struct r300_fragment_shader* shader)
struct r300_fragment_shader* fs)
{
CS_LOCALS(r300);
int i;
BEGIN_CS(0);
OUT_CS_REG(R300_US_CONFIG, MAX(fs->indirections - 1, 0));
OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size);
/* XXX figure out exactly how big the sizes are on this reg */
OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
/* XXX figure these ones out a bit better kthnx */
OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_3, R300_RGBA_OUT);
for (i = 0; i < fs->alu_instruction_count; i++) {
OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i),
fs->instructions[i].alu_rgb_inst);
OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i),
fs->instructions[i].alu_rgb_addr);
OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i),
fs->instructions[i].alu_alpha_inst);
OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i),
fs->instructions[i].alu_alpha_addr);
}
END_CS;
}
void r500_emit_fragment_shader(struct r300_context* r300,
struct r500_fragment_shader* shader)
struct r500_fragment_shader* fs)
{
CS_LOCALS(r300);
int i = 0;
int i;
BEGIN_CS(8 + (shader->shader.instruction_count * 6) + 6);
BEGIN_CS(8 + (fs->instruction_count * 6) + 6);
OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
OUT_CS_REG(R500_US_PIXSIZE, shader->shader.stack_size);
OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
R500_US_CODE_END_ADDR(shader->shader.instruction_count));
R500_US_CODE_END_ADDR(fs->instruction_count));
OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA,
shader->shader.instruction_count * 6);
for (i = 0; i < shader->shader.instruction_count; i++) {
CS_OUT(shader->instructions[i].inst0);
CS_OUT(shader->instructions[i].inst1);
CS_OUT(shader->instructions[i].inst2);
CS_OUT(shader->instructions[i].inst3);
CS_OUT(shader->instructions[i].inst4);
CS_OUT(shader->instructions[i].inst5);
fs->instruction_count * 6);
for (i = 0; i < fs->instruction_count; i++) {
OUT_CS(fs->instructions[i].inst0);
OUT_CS(fs->instructions[i].inst1);
OUT_CS(fs->instructions[i].inst2);
OUT_CS(fs->instructions[i].inst3);
OUT_CS(fs->instructions[i].inst4);
OUT_CS(fs->instructions[i].inst5);
}
R300_PACIFY;
END_CS;
@ -173,6 +198,16 @@ static void r300_emit_dirty_state(struct r300_context* r300)
r300_emit_dsa_state(r300, r300->dsa_state);
}
if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
if (r300screen->caps->is_r500) {
r500_emit_fragment_shader(r300,
(struct r500_fragment_shader*)r300->fs);
} else {
r300_emit_fragment_shader(r300,
(struct r300_fragment_shader*)r300->fs);
}
}
if (r300->dirty_state & R300_NEW_RASTERIZER) {
r300_emit_rs_state(r300, r300->rs_state);
}

View file

@ -24,11 +24,21 @@
void r300_make_passthrough_fragment_shader(struct r300_fragment_shader* fs)
{
fs->alu_instruction_count = 1;
fs->tex_instruction_count = 0;
fs->indirections = 1;
fs->shader.stack_size = 2;
/* XXX decode these */
fs->instructions[0].alu_rgb_inst = 0x50A80;
fs->instructions[0].alu_rgb_inst = 0x1C000000;
fs->instructions[0].alu_alpha_inst = 0x40889;
fs->instructions[0].alu_alpha_inst = 0x1000000;
}
void r500_make_passthrough_fragment_shader(struct r500_fragment_shader* fs)
{
fs->shader.instruction_count = 1;
fs->instruction_count = 1;
fs->shader.stack_size = 0;
fs->instructions[0].inst0 = R500_INST_TYPE_OUT |