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latest bug fixes, etc.
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1 changed files with 5 additions and 2 deletions
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@ -1255,11 +1255,14 @@ Mesa Version History
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- glArrayElement in display lists didn't handle generic vertex attribs
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- glFogCoord didn't always work properly
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- ARB_fragment_program fog options didn't work
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- fp TEX instruction no longer incorrectly divides s,t,r by q
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- ARB fp TEX and TEXP instructions now use LOD=0
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- frag prog TEX instruction no longer incorrectly divides s,t,r by q
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- ARB frag prog TEX and TEXP instructions now use LOD=0
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- glTexEnviv in display lists didn't work
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- glRasterPos didn't do texgen or apply texture matrix
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- GL_DOUBLE-valued vertex arrays were broken in some cases
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- fixed texture rectangle edge/border sampling bugs
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- sampling an incomplete texture in a fragment program would segfault
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- glTexImage was missing a few error checks
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- fixed some minor glGetTexParameter glitches
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- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
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- fragment program writes to RC/HC register were broken
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