latest bug fixes, etc.

This commit is contained in:
Brian Paul 2004-06-20 19:17:39 +00:00
parent 7576b9b19d
commit 636d4db608

View file

@ -1255,11 +1255,14 @@ Mesa Version History
- glArrayElement in display lists didn't handle generic vertex attribs
- glFogCoord didn't always work properly
- ARB_fragment_program fog options didn't work
- fp TEX instruction no longer incorrectly divides s,t,r by q
- ARB fp TEX and TEXP instructions now use LOD=0
- frag prog TEX instruction no longer incorrectly divides s,t,r by q
- ARB frag prog TEX and TEXP instructions now use LOD=0
- glTexEnviv in display lists didn't work
- glRasterPos didn't do texgen or apply texture matrix
- GL_DOUBLE-valued vertex arrays were broken in some cases
- fixed texture rectangle edge/border sampling bugs
- sampling an incomplete texture in a fragment program would segfault
- glTexImage was missing a few error checks
- fixed some minor glGetTexParameter glitches
- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
- fragment program writes to RC/HC register were broken