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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-12 01:20:17 +01:00
i915g: implement hw clear
Benefits: - spares us a relocation. - needed for zone rendering (if that ever happens). - just awesome. v2: Rename the debug option. Completely disabling the blitter is required for Y tiling to work, so this option will cover other code paths in the future. v3: Implement suggestions by Jakob Bornecrantz. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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parent
8c420db1c4
commit
6358e6371b
8 changed files with 131 additions and 6 deletions
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@ -37,6 +37,9 @@
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#define OUT_BATCH(dword) \
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i915_winsys_batchbuffer_dword(i915->batch, dword)
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#define OUT_BATCH_F(f) \
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i915_winsys_batchbuffer_float(i915->batch, f)
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#define OUT_RELOC(buf, usage, offset) \
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i915_winsys_batchbuffer_reloc(i915->batch, buf, usage, offset, false)
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@ -54,6 +54,16 @@ i915_winsys_batchbuffer_dword_unchecked(struct i915_winsys_batchbuffer *batch,
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batch->ptr += 4;
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}
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static INLINE void
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i915_winsys_batchbuffer_float(struct i915_winsys_batchbuffer *batch,
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float f)
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{
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union { float f; unsigned int ui; } uif;
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uif.f = f;
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assert (i915_winsys_batchbuffer_space(batch) >= 4);
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i915_winsys_batchbuffer_dword_unchecked(batch, uif.ui);
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}
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static INLINE void
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i915_winsys_batchbuffer_dword(struct i915_winsys_batchbuffer *batch,
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unsigned dword)
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@ -31,17 +31,118 @@
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#include "util/u_clear.h"
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#include "util/u_format.h"
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#include "util/u_pack_color.h"
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#include "i915_context.h"
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#include "i915_screen.h"
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#include "i915_reg.h"
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#include "i915_batch.h"
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#include "i915_resource.h"
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#include "i915_state.h"
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static void
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i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
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double depth, unsigned stencil,
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unsigned destx, unsigned desty, unsigned width, unsigned height)
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{
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struct i915_context *i915 = i915_context(pipe);
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uint32_t clear_params, clear_color, clear_depth, clear_stencil,
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clear_color8888, packed_z_stencil;
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union util_color u_color;
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float f_depth = depth;
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struct i915_texture *cbuf_tex, *depth_tex;
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cbuf_tex = depth_tex = NULL;
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clear_params = 0;
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if (buffers & PIPE_CLEAR_COLOR) {
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struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
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clear_params |= CLEARPARAM_WRITE_COLOR;
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cbuf_tex = i915_texture(cbuf->texture);
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util_pack_color(rgba, cbuf->format, &u_color);
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if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4)
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clear_color = u_color.ui;
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else
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clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
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util_pack_color(rgba, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
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clear_color8888 = u_color.ui;
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} else
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clear_color = clear_color8888 = 0;
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clear_depth = clear_stencil = 0;
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if (buffers & PIPE_CLEAR_DEPTH) {
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struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
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clear_params |= CLEARPARAM_WRITE_DEPTH;
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depth_tex = i915_texture(zbuf->texture);
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packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
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if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
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/* Avoid read-modify-write if there's no stencil. */
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if (buffers & PIPE_CLEAR_STENCIL
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|| depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_USCALED) {
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clear_params |= CLEARPARAM_WRITE_STENCIL;
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clear_stencil = packed_z_stencil & 0xff;
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clear_depth = packed_z_stencil;
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} else
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clear_depth = packed_z_stencil & 0xffffff00;
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} else {
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clear_depth = (clear_depth & 0xffff) | (clear_depth << 16);
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}
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}
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if (i915->hardware_dirty)
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i915_emit_hardware_state(i915);
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if (!BEGIN_BATCH(7 + 7)) {
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FLUSH_BATCH(NULL);
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i915_emit_hardware_state(i915);
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i915->vbo_flushed = 1;
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assert(BEGIN_BATCH(7 + 7));
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}
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OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
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OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
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OUT_BATCH(clear_color);
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OUT_BATCH(clear_depth);
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OUT_BATCH(clear_color8888);
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OUT_BATCH_F(f_depth);
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OUT_BATCH(clear_stencil);
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OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
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OUT_BATCH_F(destx + width);
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OUT_BATCH_F(desty + height);
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OUT_BATCH_F(destx);
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OUT_BATCH_F(desty + height);
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OUT_BATCH_F(destx);
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OUT_BATCH_F(desty);
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}
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/**
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* Clear the given buffers to the specified values.
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* No masking, no scissor (clear entire buffer).
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*/
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void
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i915_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba,
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double depth, unsigned stencil)
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i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
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double depth, unsigned stencil)
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{
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util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, rgba, depth,
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stencil);
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}
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void
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i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
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double depth, unsigned stencil)
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{
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struct i915_context *i915 = i915_context(pipe);
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if (i915->dirty)
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i915_update_derived(i915);
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i915_clear_emit(pipe, buffers, rgba, depth, stencil,
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0, 0, i915->current.fb_width, i915->current.fb_height);
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}
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@ -137,7 +137,10 @@ i915_create_context(struct pipe_screen *screen, void *priv)
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i915->base.destroy = i915_destroy;
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i915->base.clear = i915_clear;
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if (i915_screen(screen)->debug.use_blitter)
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i915->base.clear = i915_clear_blitter;
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else
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i915->base.clear = i915_clear_render;
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i915->base.draw_vbo = i915_draw_vbo;
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@ -158,6 +158,8 @@ struct i915_state
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unsigned dst_buf_vars;
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uint32_t draw_offset;
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uint32_t draw_size;
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/* for clears */
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uint16_t fb_height, fb_width;
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unsigned id; /* track lost context events */
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};
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@ -326,8 +328,10 @@ void i915_emit_hardware_state(struct i915_context *i915 );
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/***********************************************************************
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* i915_clear.c:
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*/
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void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
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double depth, unsigned stencil);
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void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
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double depth, unsigned stencil);
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void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
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double depth, unsigned stencil);
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/***********************************************************************
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@ -46,17 +46,18 @@ static const struct debug_named_value debug_options[] = {
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};
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unsigned i915_debug = 0;
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boolean i915_tiling = TRUE;
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DEBUG_GET_ONCE_FLAGS_OPTION(i915_debug, "I915_DEBUG", debug_options, 0)
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DEBUG_GET_ONCE_BOOL_OPTION(i915_no_tiling, "I915_NO_TILING", FALSE)
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DEBUG_GET_ONCE_BOOL_OPTION(i915_lie, "I915_LIE", FALSE)
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DEBUG_GET_ONCE_BOOL_OPTION(i915_use_blitter, "I915_USE_BLITTER", FALSE)
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void i915_debug_init(struct i915_screen *is)
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{
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i915_debug = debug_get_option_i915_debug();
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is->debug.tiling = !debug_get_option_i915_no_tiling();
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is->debug.lie = debug_get_option_i915_lie();
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is->debug.use_blitter = debug_get_option_i915_use_blitter();
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}
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@ -49,6 +49,7 @@ struct i915_screen
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struct {
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boolean tiling;
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boolean lie;
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boolean use_blitter;
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} debug;
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};
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@ -167,6 +167,8 @@ static void update_framebuffer(struct i915_context *i915)
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i915_set_flush_dirty(i915, I915_PIPELINE_FLUSH);
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}
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i915->current.draw_size = (w - 1 + x) | ((h - 1 + y) << 16);
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i915->current.fb_height = h;
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i915->current.fb_width = w;
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i915->hardware_dirty |= I915_HW_STATIC;
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