i915g: implement hw clear

Benefits:
- spares us a relocation.
- needed for zone rendering (if that ever happens).
- just awesome.

v2: Rename the debug option. Completely disabling the blitter is
required for Y tiling to work, so this option will cover other
code paths in the future.

v3: Implement suggestions by Jakob Bornecrantz.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Daniel Vetter 2011-03-10 23:04:10 +01:00
parent 8c420db1c4
commit 6358e6371b
8 changed files with 131 additions and 6 deletions

View file

@ -37,6 +37,9 @@
#define OUT_BATCH(dword) \
i915_winsys_batchbuffer_dword(i915->batch, dword)
#define OUT_BATCH_F(f) \
i915_winsys_batchbuffer_float(i915->batch, f)
#define OUT_RELOC(buf, usage, offset) \
i915_winsys_batchbuffer_reloc(i915->batch, buf, usage, offset, false)

View file

@ -54,6 +54,16 @@ i915_winsys_batchbuffer_dword_unchecked(struct i915_winsys_batchbuffer *batch,
batch->ptr += 4;
}
static INLINE void
i915_winsys_batchbuffer_float(struct i915_winsys_batchbuffer *batch,
float f)
{
union { float f; unsigned int ui; } uif;
uif.f = f;
assert (i915_winsys_batchbuffer_space(batch) >= 4);
i915_winsys_batchbuffer_dword_unchecked(batch, uif.ui);
}
static INLINE void
i915_winsys_batchbuffer_dword(struct i915_winsys_batchbuffer *batch,
unsigned dword)

View file

@ -31,17 +31,118 @@
#include "util/u_clear.h"
#include "util/u_format.h"
#include "util/u_pack_color.h"
#include "i915_context.h"
#include "i915_screen.h"
#include "i915_reg.h"
#include "i915_batch.h"
#include "i915_resource.h"
#include "i915_state.h"
static void
i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil,
unsigned destx, unsigned desty, unsigned width, unsigned height)
{
struct i915_context *i915 = i915_context(pipe);
uint32_t clear_params, clear_color, clear_depth, clear_stencil,
clear_color8888, packed_z_stencil;
union util_color u_color;
float f_depth = depth;
struct i915_texture *cbuf_tex, *depth_tex;
cbuf_tex = depth_tex = NULL;
clear_params = 0;
if (buffers & PIPE_CLEAR_COLOR) {
struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
clear_params |= CLEARPARAM_WRITE_COLOR;
cbuf_tex = i915_texture(cbuf->texture);
util_pack_color(rgba, cbuf->format, &u_color);
if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4)
clear_color = u_color.ui;
else
clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
util_pack_color(rgba, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
clear_color8888 = u_color.ui;
} else
clear_color = clear_color8888 = 0;
clear_depth = clear_stencil = 0;
if (buffers & PIPE_CLEAR_DEPTH) {
struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
clear_params |= CLEARPARAM_WRITE_DEPTH;
depth_tex = i915_texture(zbuf->texture);
packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
/* Avoid read-modify-write if there's no stencil. */
if (buffers & PIPE_CLEAR_STENCIL
|| depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_USCALED) {
clear_params |= CLEARPARAM_WRITE_STENCIL;
clear_stencil = packed_z_stencil & 0xff;
clear_depth = packed_z_stencil;
} else
clear_depth = packed_z_stencil & 0xffffff00;
} else {
clear_depth = (clear_depth & 0xffff) | (clear_depth << 16);
}
}
if (i915->hardware_dirty)
i915_emit_hardware_state(i915);
if (!BEGIN_BATCH(7 + 7)) {
FLUSH_BATCH(NULL);
i915_emit_hardware_state(i915);
i915->vbo_flushed = 1;
assert(BEGIN_BATCH(7 + 7));
}
OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
OUT_BATCH(clear_color);
OUT_BATCH(clear_depth);
OUT_BATCH(clear_color8888);
OUT_BATCH_F(f_depth);
OUT_BATCH(clear_stencil);
OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
OUT_BATCH_F(destx + width);
OUT_BATCH_F(desty + height);
OUT_BATCH_F(destx);
OUT_BATCH_F(desty + height);
OUT_BATCH_F(destx);
OUT_BATCH_F(desty);
}
/**
* Clear the given buffers to the specified values.
* No masking, no scissor (clear entire buffer).
*/
void
i915_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil)
i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil)
{
util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, rgba, depth,
stencil);
}
void
i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil)
{
struct i915_context *i915 = i915_context(pipe);
if (i915->dirty)
i915_update_derived(i915);
i915_clear_emit(pipe, buffers, rgba, depth, stencil,
0, 0, i915->current.fb_width, i915->current.fb_height);
}

View file

@ -137,7 +137,10 @@ i915_create_context(struct pipe_screen *screen, void *priv)
i915->base.destroy = i915_destroy;
i915->base.clear = i915_clear;
if (i915_screen(screen)->debug.use_blitter)
i915->base.clear = i915_clear_blitter;
else
i915->base.clear = i915_clear_render;
i915->base.draw_vbo = i915_draw_vbo;

View file

@ -158,6 +158,8 @@ struct i915_state
unsigned dst_buf_vars;
uint32_t draw_offset;
uint32_t draw_size;
/* for clears */
uint16_t fb_height, fb_width;
unsigned id; /* track lost context events */
};
@ -326,8 +328,10 @@ void i915_emit_hardware_state(struct i915_context *i915 );
/***********************************************************************
* i915_clear.c:
*/
void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil);
void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil);
void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil);
/***********************************************************************

View file

@ -46,17 +46,18 @@ static const struct debug_named_value debug_options[] = {
};
unsigned i915_debug = 0;
boolean i915_tiling = TRUE;
DEBUG_GET_ONCE_FLAGS_OPTION(i915_debug, "I915_DEBUG", debug_options, 0)
DEBUG_GET_ONCE_BOOL_OPTION(i915_no_tiling, "I915_NO_TILING", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(i915_lie, "I915_LIE", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(i915_use_blitter, "I915_USE_BLITTER", FALSE)
void i915_debug_init(struct i915_screen *is)
{
i915_debug = debug_get_option_i915_debug();
is->debug.tiling = !debug_get_option_i915_no_tiling();
is->debug.lie = debug_get_option_i915_lie();
is->debug.use_blitter = debug_get_option_i915_use_blitter();
}

View file

@ -49,6 +49,7 @@ struct i915_screen
struct {
boolean tiling;
boolean lie;
boolean use_blitter;
} debug;
};

View file

@ -167,6 +167,8 @@ static void update_framebuffer(struct i915_context *i915)
i915_set_flush_dirty(i915, I915_PIPELINE_FLUSH);
}
i915->current.draw_size = (w - 1 + x) | ((h - 1 + y) << 16);
i915->current.fb_height = h;
i915->current.fb_width = w;
i915->hardware_dirty |= I915_HW_STATIC;