freedreno/a3xx: fix integer and 32-bit float border colors

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2015-04-06 01:15:09 -04:00
parent 6895c3554e
commit 6357601628

View file

@ -217,6 +217,7 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr +
(BORDERCOLOR_SIZE * tex_off[sb]) +
(BORDERCOLOR_SIZE * i));
uint32_t *bcolor32 = (uint32_t *)&bcolor[16];
/*
* XXX HACK ALERT XXX
@ -231,7 +232,35 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
const struct util_format_description *desc =
util_format_description(tex->textures[i]->format);
for (j = 0; j < 4; j++) {
if (desc->swizzle[j] < 4)
if (desc->swizzle[j] >= 4)
continue;
const struct util_format_channel_description *chan =
&desc->channel[desc->swizzle[j]];
int size = chan->size;
/* The Z16 texture format we use seems to look in the
* 32-bit border color slots
*/
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
size = 32;
/* Formats like R11G11B10 or RGB9_E5 don't specify
* per-channel sizes properly.
*/
if (desc->layout == UTIL_FORMAT_LAYOUT_OTHER)
size = 16;
if (chan->pure_integer && size > 16)
bcolor32[desc->swizzle[j] + 4] =
sampler->base.border_color.i[j];
else if (size > 16)
bcolor32[desc->swizzle[j]] =
fui(sampler->base.border_color.f[j]);
else if (chan->pure_integer)
bcolor[desc->swizzle[j] + 8] =
sampler->base.border_color.i[j];
else
bcolor[desc->swizzle[j]] =
util_float_to_half(sampler->base.border_color.f[j]);
}