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i965: Use a gl_color_union for sampler border color.
This should have no effect, but will make it easier to implement other
bug fixes.
v2: Eliminate "unsigned one" local; just use the value where necessary.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e1e73443c5)
This commit is contained in:
parent
28650815ac
commit
631e76500d
1 changed files with 52 additions and 53 deletions
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@ -208,7 +208,7 @@ upload_default_color(struct brw_context *brw,
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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struct gl_texture_object *texObj = texUnit->_Current;
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struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
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float color[4];
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union gl_color_union color;
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switch (firstImage->_BaseFormat) {
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case GL_DEPTH_COMPONENT:
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@ -216,40 +216,40 @@ upload_default_color(struct brw_context *brw,
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* R channel, while the hardware uses A. Spam R into all the
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* channels for safety.
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*/
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color[0] = sampler->BorderColor.f[0];
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color[1] = sampler->BorderColor.f[0];
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color[2] = sampler->BorderColor.f[0];
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color[3] = sampler->BorderColor.f[0];
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color.ui[0] = sampler->BorderColor.ui[0];
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color.ui[1] = sampler->BorderColor.ui[0];
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color.ui[2] = sampler->BorderColor.ui[0];
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color.ui[3] = sampler->BorderColor.ui[0];
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break;
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case GL_ALPHA:
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color[0] = 0.0;
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color[1] = 0.0;
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color[2] = 0.0;
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color[3] = sampler->BorderColor.f[3];
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color.ui[0] = 0u;
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color.ui[1] = 0u;
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color.ui[2] = 0u;
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color.ui[3] = sampler->BorderColor.ui[3];
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break;
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case GL_INTENSITY:
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color[0] = sampler->BorderColor.f[0];
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color[1] = sampler->BorderColor.f[0];
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color[2] = sampler->BorderColor.f[0];
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color[3] = sampler->BorderColor.f[0];
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color.ui[0] = sampler->BorderColor.ui[0];
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color.ui[1] = sampler->BorderColor.ui[0];
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color.ui[2] = sampler->BorderColor.ui[0];
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color.ui[3] = sampler->BorderColor.ui[0];
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break;
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case GL_LUMINANCE:
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color[0] = sampler->BorderColor.f[0];
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color[1] = sampler->BorderColor.f[0];
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color[2] = sampler->BorderColor.f[0];
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color[3] = 1.0;
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color.ui[0] = sampler->BorderColor.ui[0];
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color.ui[1] = sampler->BorderColor.ui[0];
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color.ui[2] = sampler->BorderColor.ui[0];
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color.ui[3] = float_as_int(1.0);
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break;
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case GL_LUMINANCE_ALPHA:
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color[0] = sampler->BorderColor.f[0];
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color[1] = sampler->BorderColor.f[0];
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color[2] = sampler->BorderColor.f[0];
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color[3] = sampler->BorderColor.f[3];
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color.ui[0] = sampler->BorderColor.ui[0];
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color.ui[1] = sampler->BorderColor.ui[0];
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color.ui[2] = sampler->BorderColor.ui[0];
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color.ui[3] = sampler->BorderColor.ui[3];
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break;
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default:
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color[0] = sampler->BorderColor.f[0];
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color[1] = sampler->BorderColor.f[1];
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color[2] = sampler->BorderColor.f[2];
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color[3] = sampler->BorderColor.f[3];
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color.ui[0] = sampler->BorderColor.ui[0];
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color.ui[1] = sampler->BorderColor.ui[1];
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color.ui[2] = sampler->BorderColor.ui[2];
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color.ui[3] = sampler->BorderColor.ui[3];
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break;
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}
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@ -258,18 +258,17 @@ upload_default_color(struct brw_context *brw,
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* the border color alpha to 1.0 in that case.
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*/
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if (firstImage->_BaseFormat == GL_RGB)
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color[3] = 1.0;
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color.ui[3] = float_as_int(1.0);
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if (brw->gen >= 8) {
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/* On Broadwell, the border color is represented as four 32-bit floats,
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* integers, or unsigned values, interpreted according to the surface
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* format. This matches the sampler->BorderColor union exactly. Since
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* we use floats both here and in the above reswizzling code, we preserve
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* the original bit pattern. So we actually handle all three formats.
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* format. This matches the sampler->BorderColor union exactly; just
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* memcpy the values.
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*/
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float *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
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4 * 4, 64, sdc_offset);
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COPY_4FV(sdc, color);
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uint32_t *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
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4 * 4, 64, sdc_offset);
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memcpy(sdc, color.ui, 4 * 4);
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} else if (brw->gen == 5 || brw->gen == 6) {
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struct gen5_sampler_default_color *sdc;
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@ -278,39 +277,39 @@ upload_default_color(struct brw_context *brw,
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memset(sdc, 0, sizeof(*sdc));
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[0], color[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[1], color[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[2], color[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[3], color[3]);
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[3], color.f[3]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[0], color[0]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[1], color[1]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[2], color[2]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[3], color[3]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[3], color.f[3]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[0], color[0]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[1], color[1]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[2], color[2]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[3], color[3]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[3], color.f[3]);
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sdc->hf[0] = _mesa_float_to_half(color[0]);
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sdc->hf[1] = _mesa_float_to_half(color[1]);
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sdc->hf[2] = _mesa_float_to_half(color[2]);
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sdc->hf[3] = _mesa_float_to_half(color[3]);
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sdc->hf[0] = _mesa_float_to_half(color.f[0]);
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sdc->hf[1] = _mesa_float_to_half(color.f[1]);
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sdc->hf[2] = _mesa_float_to_half(color.f[2]);
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sdc->hf[3] = _mesa_float_to_half(color.f[3]);
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sdc->b[0] = sdc->s[0] >> 8;
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sdc->b[1] = sdc->s[1] >> 8;
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sdc->b[2] = sdc->s[2] >> 8;
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sdc->b[3] = sdc->s[3] >> 8;
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sdc->f[0] = color[0];
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sdc->f[1] = color[1];
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sdc->f[2] = color[2];
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sdc->f[3] = color[3];
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sdc->f[0] = color.f[0];
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sdc->f[1] = color.f[1];
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sdc->f[2] = color.f[2];
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sdc->f[3] = color.f[3];
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} else {
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float *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
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4 * 4, 32, sdc_offset);
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memcpy(sdc, color, 4 * 4);
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memcpy(sdc, color.f, 4 * 4);
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}
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}
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