mesa: Skip clearing color buffers when color writes are disabled.

WebGL Aquarium in Chrome 24 actually hits this.

v2: Move to core Mesa (wisely suggested by Ian); only consider
    components which actually exist.

v3: Use _mesa_format_has_color_component to determine whether components
    actually exist, fixing alpha format handling.

v4: Add a comment, as requested by Brian.  No actual code changes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>
This commit is contained in:
Kenneth Graunke 2014-03-21 15:58:02 -07:00
parent 92234b1b2a
commit 630bf288de

View file

@ -106,6 +106,31 @@ _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
}
/**
* Returns true if color writes are enabled for the given color attachment.
*
* Beyond checking ColorMask, this uses _mesa_format_has_color_component to
* ignore components that don't actually exist in the format (such as X in
* XRGB).
*/
static bool
color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx)
{
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx];
GLuint c;
GLubyte colorMask = 0;
if (rb) {
for (c = 0; c < 4; c++) {
if (_mesa_format_has_color_component(rb->Format, c))
colorMask |= ctx->Color.ColorMask[idx][c];
}
}
return colorMask != 0;
}
/**
* Clear buffers.
*
@ -181,7 +206,7 @@ _mesa_Clear( GLbitfield mask )
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
if (buf >= 0) {
if (buf >= 0 && color_buffer_writes_enabled(ctx, i)) {
bufferMask |= 1 << buf;
}
}