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gallium/draw: use a local var to simplify some code
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parent
44519e18a4
commit
62c9587385
1 changed files with 8 additions and 8 deletions
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@ -221,11 +221,11 @@ static void widepoint_first_point( struct draw_stage *stage,
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const struct pipe_rasterizer_state *rast = draw->rasterizer;
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void *r;
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wide->half_point_size = 0.5f * draw->rasterizer->point_size;
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wide->half_point_size = 0.5f * rast->point_size;
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wide->xbias = 0.0;
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wide->ybias = 0.0;
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if (draw->rasterizer->gl_rasterization_rules) {
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if (rast->gl_rasterization_rules) {
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wide->xbias = 0.125;
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}
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@ -236,23 +236,23 @@ static void widepoint_first_point( struct draw_stage *stage,
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draw->suspend_flushing = FALSE;
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/* XXX we won't know the real size if it's computed by the vertex shader! */
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if ((draw->rasterizer->point_size > draw->pipeline.wide_point_threshold) ||
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(draw->rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)) {
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if ((rast->point_size > draw->pipeline.wide_point_threshold) ||
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(rast->sprite_coord_enable && draw->pipeline.point_sprite)) {
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stage->point = widepoint_point;
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}
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else {
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stage->point = draw_pipe_passthrough_point;
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}
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if (draw->rasterizer->sprite_coord_enable) {
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if (rast->sprite_coord_enable) {
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/* find vertex shader texcoord outputs */
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const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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uint i, j = 0;
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wide->texcoord_mode = draw->rasterizer->sprite_coord_mode;
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wide->texcoord_mode = rast->sprite_coord_mode;
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for (i = 0; i < vs->info.num_outputs; i++) {
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if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
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wide->texcoord_slot[j] = i;
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wide->texcoord_enable[j] = (draw->rasterizer->sprite_coord_enable >> j) & 1;
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wide->texcoord_enable[j] = (rast->sprite_coord_enable >> j) & 1;
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j++;
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}
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}
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@ -272,7 +272,7 @@ static void widepoint_first_point( struct draw_stage *stage,
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}
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wide->psize_slot = -1;
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if (draw->rasterizer->point_size_per_vertex) {
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if (rast->point_size_per_vertex) {
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/* find PSIZ vertex output */
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const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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uint i;
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