mesa: use same is_color_attachment trick to discern error cases

All the other calls to retrieve the attachment have been covered except
this one - return the proper error for attachment points that are valid
enums but out of bound for the driver.

Fixes GL45-CTS.geometry_shader.layered_fbo.fb_texture_invalid_attachment

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Ilia Mirkin 2017-01-24 00:26:29 -05:00
parent 92128590bc
commit 62b8f494fa

View file

@ -3150,6 +3150,7 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
const char *caller)
{
struct gl_renderbuffer_attachment *att;
bool is_color_attachment;
/* The window-system framebuffer object is immutable */
if (_mesa_is_winsys_fbo(fb)) {
@ -3159,10 +3160,17 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
}
/* Not a hash lookup, so we can afford to get the attachment here. */
att = get_attachment(ctx, fb, attachment, NULL);
att = get_attachment(ctx, fb, attachment, &is_color_attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
_mesa_enum_to_string(attachment));
if (is_color_attachment) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid color attachment %s)", caller,
_mesa_enum_to_string(attachment));
} else {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(invalid attachment %s)", caller,
_mesa_enum_to_string(attachment));
}
return;
}