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mesa: use same is_color_attachment trick to discern error cases
All the other calls to retrieve the attachment have been covered except this one - return the proper error for attachment points that are valid enums but out of bound for the driver. Fixes GL45-CTS.geometry_shader.layered_fbo.fb_texture_invalid_attachment Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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1 changed files with 11 additions and 3 deletions
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@ -3150,6 +3150,7 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
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const char *caller)
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{
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struct gl_renderbuffer_attachment *att;
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bool is_color_attachment;
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/* The window-system framebuffer object is immutable */
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if (_mesa_is_winsys_fbo(fb)) {
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@ -3159,10 +3160,17 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
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}
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/* Not a hash lookup, so we can afford to get the attachment here. */
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att = get_attachment(ctx, fb, attachment, NULL);
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att = get_attachment(ctx, fb, attachment, &is_color_attachment);
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if (att == NULL) {
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_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
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_mesa_enum_to_string(attachment));
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if (is_color_attachment) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(invalid color attachment %s)", caller,
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_mesa_enum_to_string(attachment));
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} else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"%s(invalid attachment %s)", caller,
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_mesa_enum_to_string(attachment));
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}
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return;
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}
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