i965: Rename brw_vec4_gs.[ch] to brw_gs.[ch].

These source files support actual geometry shaders, so using "gs" for
the name makes a lot of sense.  We're going to be adding SIMD8 geometry
shader support as well, at which point "vec4_gs" will be a misnomer.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Kenneth Graunke 2014-10-28 17:27:39 -07:00
parent 02f8f90cc2
commit 62b07b934e
5 changed files with 4 additions and 5 deletions

View file

@ -67,6 +67,7 @@ i965_FILES = \
brw_fs_sel_peephole.cpp \
brw_fs_vector_splitting.cpp \
brw_fs_visitor.cpp \
brw_gs.c \
brw_gs_state.c \
brw_gs_surface_state.c \
brw_interpolation_map.c \
@ -102,7 +103,6 @@ i965_FILES = \
brw_vec4_copy_propagation.cpp \
brw_vec4_cse.cpp \
brw_vec4_generator.cpp \
brw_vec4_gs.c \
brw_vec4_gs_visitor.cpp \
brw_vec4_live_variables.cpp \
brw_vec4_reg_allocate.cpp \

View file

@ -27,7 +27,7 @@
* State atom for client-programmable geometry shaders, and support code.
*/
#include "brw_vec4_gs.h"
#include "brw_gs.h"
#include "brw_context.h"
#include "brw_vec4_gs_visitor.h"
#include "brw_state.h"

View file

@ -26,7 +26,7 @@ extern "C" {
#include "brw_context.h"
}
#include "brw_vs.h"
#include "brw_vec4_gs.h"
#include "brw_gs.h"
#include "brw_fs.h"
#include "brw_cfg.h"
#include "glsl/ir_optimization.h"

View file

@ -49,8 +49,7 @@
#include "brw_state.h"
#include "brw_vs.h"
#include "brw_wm.h"
#include "brw_vs.h"
#include "brw_vec4_gs.h"
#include "brw_gs.h"
#define FILE_DEBUG_FLAG DEBUG_STATE