mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-04 22:49:13 +02:00
gallium: initial implemenation of auto mipmap generation in state tracker
Use hardware rendering to compute/render mipmap levels. The fallback path (which will be used for non-renderable texture formats) isn't working yet.
This commit is contained in:
parent
0b64ee6960
commit
62abcb9aac
5 changed files with 415 additions and 7 deletions
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@ -234,6 +234,7 @@ STATETRACKER_SOURCES = \
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state_tracker/st_extensions.c \
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state_tracker/st_format.c \
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state_tracker/st_framebuffer.c \
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state_tracker/st_gen_mipmap.c \
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state_tracker/st_mesa_to_tgsi.c \
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state_tracker/st_program.c \
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state_tracker/st_texture.c
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@ -42,6 +42,7 @@
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#include "state_tracker/st_cb_texture.h"
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#include "state_tracker/st_format.h"
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#include "state_tracker/st_texture.h"
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#include "state_tracker/st_gen_mipmap.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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@ -703,13 +704,9 @@ st_TexImage(GLcontext * ctx,
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texImage->Data = NULL;
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}
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#if 0
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/* GL_SGIS_generate_mipmap -- this can be accelerated now.
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*/
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#if 01
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if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
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intel_generate_mipmap(ctx, target,
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&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
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texObj);
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ctx->Driver.GenerateMipmap(ctx, target, texObj);
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}
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#endif
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}
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@ -1538,7 +1535,7 @@ st_init_texture_functions(struct dd_function_table *functions)
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functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
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functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
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functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
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functions->GenerateMipmap = _mesa_generate_mipmap;
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functions->GenerateMipmap = st_generate_mipmap;
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functions->GetTexImage = st_GetTexImage;
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@ -49,6 +49,7 @@
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#include "st_atom.h"
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#include "st_draw.h"
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#include "st_extensions.h"
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#include "st_gen_mipmap.h"
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#include "st_program.h"
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#include "pipe/p_context.h"
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#include "pipe/p_winsys.h"
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@ -96,6 +97,7 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
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st_init_atoms( st );
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st_init_draw( st );
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st_init_generate_mipmap(st);
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/* we want all vertex data to be placed in buffer objects */
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vbo_use_buffer_objects(ctx);
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362
src/mesa/state_tracker/st_gen_mipmap.c
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362
src/mesa/state_tracker/st_gen_mipmap.c
Normal file
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@ -0,0 +1,362 @@
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "main/imports.h"
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#include "main/mipmap.h"
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#include "main/teximage.h"
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#include "shader/prog_instruction.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/cso_cache/cso_cache.h"
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#include "st_context.h"
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#include "st_draw.h"
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#include "st_gen_mipmap.h"
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#include "st_program.h"
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#include "st_cb_texture.h"
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static void *blend_cso = NULL;
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static void *depthstencil_cso = NULL;
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static void *rasterizer_cso = NULL;
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static void *sampler_cso = NULL;
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static struct st_fragment_program *stfp = NULL;
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static struct st_vertex_program *stvp = NULL;
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static struct st_fragment_program *
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make_tex_fragment_program(GLcontext *ctx)
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{
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struct st_fragment_program *stfp;
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struct gl_program *p;
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GLuint ic = 0;
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p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
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if (!p)
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return NULL;
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p->NumInstructions = 2;
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p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
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if (!p->Instructions) {
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ctx->Driver.DeleteProgram(ctx, p);
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return NULL;
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}
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_mesa_init_instructions(p->Instructions, p->NumInstructions);
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/* TEX result.color, fragment.texcoord[0], texture[0], 2D; */
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p->Instructions[ic].Opcode = OPCODE_TEX;
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p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
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p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR;
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p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
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p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
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p->Instructions[ic].TexSrcUnit = 0;
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p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
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ic++;
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/* END; */
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p->Instructions[ic++].Opcode = OPCODE_END;
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assert(ic == p->NumInstructions);
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p->InputsRead = FRAG_BIT_TEX0;
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p->OutputsWritten = (1 << FRAG_RESULT_COLR);
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stfp = (struct st_fragment_program *) p;
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st_translate_fragment_program(ctx->st, stfp, NULL,
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stfp->tokens, ST_MAX_SHADER_TOKENS);
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return stfp;
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}
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/**
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* one-time init for generate mipmap
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* XXX Note: there may be other times we need no-op/simple state like this.
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* In that case, some code refactoring would be good.
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*/
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void
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st_init_generate_mipmap(struct st_context *st)
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{
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struct pipe_context *pipe = st->pipe;
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struct pipe_blend_state blend;
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struct pipe_rasterizer_state rasterizer;
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struct pipe_sampler_state sampler;
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struct pipe_depth_stencil_alpha_state depthstencil;
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assert(!blend_cso);
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memset(&blend, 0, sizeof(blend));
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blend.colormask = PIPE_MASK_RGBA;
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blend_cso = pipe->create_blend_state(pipe, &blend);
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memset(&depthstencil, 0, sizeof(depthstencil));
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depthstencil_cso = pipe->create_depth_stencil_alpha_state(pipe, &depthstencil);
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memset(&rasterizer, 0, sizeof(rasterizer));
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rasterizer_cso = pipe->create_rasterizer_state(pipe, &rasterizer);
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memset(&sampler, 0, sizeof(sampler));
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sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
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sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
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sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
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sampler.normalized_coords = 1;
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sampler_cso = pipe->create_sampler_state(pipe, &sampler);
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stfp = make_tex_fragment_program(st->ctx);
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stvp = st_make_passthrough_vertex_shader(st, GL_FALSE);
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}
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void
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st_destroy_generate_mipmpap(struct st_context *st)
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{
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struct pipe_context *pipe = st->pipe;
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pipe->delete_blend_state(pipe, blend_cso);
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pipe->delete_depth_stencil_alpha_state(pipe, depthstencil_cso);
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pipe->delete_rasterizer_state(pipe, rasterizer_cso);
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pipe->delete_sampler_state(pipe, sampler_cso);
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/* XXX free stfp, stvp */
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blend_cso = NULL;
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depthstencil_cso = NULL;
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rasterizer_cso = NULL;
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sampler_cso = NULL;
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}
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static void
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simple_viewport(struct pipe_context *pipe, uint width, uint height)
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{
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struct pipe_viewport_state vp;
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vp.scale[0] = 0.5 * width;
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vp.scale[1] = -0.5 * height;
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vp.scale[2] = 1.0;
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vp.scale[3] = 1.0;
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vp.translate[0] = 0.5 * width;
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vp.translate[1] = 0.5 * height;
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vp.translate[2] = 0.0;
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vp.translate[3] = 0.0;
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pipe->set_viewport_state(pipe, &vp);
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}
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/*
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* Draw simple [-1,1]x[-1,1] quad
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*/
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static void
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draw_quad(GLcontext *ctx)
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{
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GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */
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GLuint i;
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GLfloat sLeft = 0.0, sRight = 1.0;
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GLfloat tTop = 1.0, tBot = 0.0;
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GLfloat x0 = -1.0, x1 = 1.0;
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GLfloat y0 = -1.0, y1 = 1.0;
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/* upper-left */
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verts[0][0][0] = x0; /* attr[0].x */
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verts[0][0][1] = y0; /* attr[0].y */
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verts[0][1][0] = sLeft; /* attr[1].s */
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verts[0][1][1] = tTop; /* attr[1].t */
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/* upper-right */
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verts[1][0][0] = x1;
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verts[1][0][1] = y0;
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verts[1][1][0] = sRight;
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verts[1][1][1] = tTop;
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/* lower-right */
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verts[2][0][0] = x1;
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verts[2][0][1] = y1;
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verts[2][1][0] = sRight;
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verts[2][1][1] = tBot;
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/* lower-left */
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verts[3][0][0] = x0;
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verts[3][0][1] = y1;
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verts[3][1][0] = sLeft;
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verts[3][1][1] = tBot;
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/* same for all verts: */
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for (i = 0; i < 4; i++) {
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verts[i][0][2] = 0.0; /*Z*/
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verts[i][0][3] = 1.0; /*W*/
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verts[i][1][2] = 0.0; /*R*/
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verts[i][1][3] = 1.0; /*Q*/
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}
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st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 2, GL_TRUE);
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}
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/**
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* Generate mipmap levels using hardware rendering.
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* \return TRUE if successful, FALSE if not possible
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*/
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static boolean
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st_render_mipmap(struct st_context *st,
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struct pipe_texture *pt,
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uint baseLevel, uint lastLevel)
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{
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struct pipe_context *pipe = st->pipe;
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struct pipe_framebuffer_state fb;
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const uint face = 0, zslice = 0;
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const uint first_level_save = pt->first_level;
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uint dstLevel;
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/* check if we can render in the texture's format */
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if (!pipe->is_format_supported(pipe, pt->format, PIPE_SURFACE)) {
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return FALSE;
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}
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/* init framebuffer state */
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memset(&fb, 0, sizeof(fb));
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fb.num_cbufs = 1;
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/* bind CSOs */
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pipe->bind_blend_state(pipe, blend_cso);
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pipe->bind_depth_stencil_alpha_state(pipe, depthstencil_cso);
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pipe->bind_rasterizer_state(pipe, rasterizer_cso);
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pipe->bind_sampler_state(pipe, 0, sampler_cso);
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/* bind shaders */
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pipe->bind_fs_state(pipe, stfp->fs->data);
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pipe->bind_vs_state(pipe, stvp->cso->data);
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for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
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const uint srcLevel = dstLevel - 1;
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/*
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* Setup framebuffer / dest surface
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*/
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fb.cbufs[0] = pipe->get_tex_surface(pipe, pt, face, dstLevel, zslice);
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pipe->set_framebuffer_state(pipe, &fb);
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simple_viewport(pipe, pt->width[dstLevel], pt->height[dstLevel]);
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/*
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* Setup src texture, override pt->first_level so we sample from
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* the right mipmap level.
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*/
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pt->first_level = srcLevel;
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pipe->set_sampler_texture(pipe, 0, pt);
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draw_quad(st->ctx);
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}
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/* restore first_level */
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pt->first_level = first_level_save;
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/* restore pipe state */
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if (st->state.rasterizer)
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pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data);
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if (st->state.fs)
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pipe->bind_fs_state(pipe, st->state.fs->data);
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if (st->state.vs)
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pipe->bind_vs_state(pipe, st->state.vs->cso->data);
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if (st->state.sampler[0])
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pipe->bind_sampler_state(pipe, 0, st->state.sampler[0]->data);
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pipe->set_sampler_texture(pipe, 0, st->state.sampler_texture[0]);
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pipe->set_viewport_state(pipe, &st->state.viewport);
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return TRUE;
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}
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void
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st_generate_mipmap(GLcontext *ctx, GLenum target,
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struct gl_texture_object *texObj)
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{
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struct st_context *st = ctx->st;
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struct pipe_texture *pt = st_get_texobj_texture(texObj);
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const uint baseLevel = texObj->BaseLevel;
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const uint lastLevel = pt->last_level;
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uint dstLevel;
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if (!st_render_mipmap(st, pt, baseLevel, lastLevel)) {
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abort();
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/* XXX the following won't really work at this time */
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_mesa_generate_mipmap(ctx, target, texObj);
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return;
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}
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for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
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const uint srcLevel = dstLevel - 1;
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const struct gl_texture_image *srcImage
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= _mesa_get_tex_image(ctx, texObj, target, srcLevel);
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struct gl_texture_image *dstImage;
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struct st_texture_image *stImage;
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uint dstWidth = pt->width[dstLevel];
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uint dstHeight = pt->height[dstLevel];
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uint dstDepth = pt->depth[dstLevel];
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uint border = srcImage->Border;
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dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
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if (!dstImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
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return;
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}
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if (dstImage->ImageOffsets)
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_mesa_free(dstImage->ImageOffsets);
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/* Free old image data */
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if (dstImage->Data)
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ctx->Driver.FreeTexImageData(ctx, dstImage);
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/* initialize new image */
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_mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
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dstDepth, border, srcImage->InternalFormat);
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dstImage->TexFormat = srcImage->TexFormat;
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stImage = (struct st_texture_image *) dstImage;
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stImage->pt = pt;
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}
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}
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46
src/mesa/state_tracker/st_gen_mipmap.h
Normal file
46
src/mesa/state_tracker/st_gen_mipmap.h
Normal file
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@ -0,0 +1,46 @@
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, sub license, and/or sell copies of the Software, and to
|
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* permit persons to whom the Software is furnished to do so, subject to
|
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* the following conditions:
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||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
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*
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||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifndef ST_GEN_MIPMAP_H
|
||||
#define ST_GEN_MIPMAP_H
|
||||
|
||||
|
||||
extern void
|
||||
st_init_generate_mipmap(struct st_context *st);
|
||||
|
||||
|
||||
extern void
|
||||
st_destroy_generate_mipmpap(struct st_context *st);
|
||||
|
||||
|
||||
extern void
|
||||
st_generate_mipmap(GLcontext *ctx, GLenum target,
|
||||
struct gl_texture_object *texObj);
|
||||
|
||||
|
||||
#endif /* ST_GEN_MIPMAP_H */
|
||||
Loading…
Add table
Reference in a new issue