gallium: initial implemenation of auto mipmap generation in state tracker

Use hardware rendering to compute/render mipmap levels.
The fallback path (which will be used for non-renderable texture formats)
isn't working yet.
This commit is contained in:
Brian 2008-02-08 14:54:18 -07:00
parent 0b64ee6960
commit 62abcb9aac
5 changed files with 415 additions and 7 deletions

View file

@ -234,6 +234,7 @@ STATETRACKER_SOURCES = \
state_tracker/st_extensions.c \
state_tracker/st_format.c \
state_tracker/st_framebuffer.c \
state_tracker/st_gen_mipmap.c \
state_tracker/st_mesa_to_tgsi.c \
state_tracker/st_program.c \
state_tracker/st_texture.c

View file

@ -42,6 +42,7 @@
#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_format.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_gen_mipmap.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
@ -703,13 +704,9 @@ st_TexImage(GLcontext * ctx,
texImage->Data = NULL;
}
#if 0
/* GL_SGIS_generate_mipmap -- this can be accelerated now.
*/
#if 01
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
intel_generate_mipmap(ctx, target,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
#endif
}
@ -1538,7 +1535,7 @@ st_init_texture_functions(struct dd_function_table *functions)
functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
functions->GenerateMipmap = _mesa_generate_mipmap;
functions->GenerateMipmap = st_generate_mipmap;
functions->GetTexImage = st_GetTexImage;

View file

@ -49,6 +49,7 @@
#include "st_atom.h"
#include "st_draw.h"
#include "st_extensions.h"
#include "st_gen_mipmap.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_winsys.h"
@ -96,6 +97,7 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
st_init_atoms( st );
st_init_draw( st );
st_init_generate_mipmap(st);
/* we want all vertex data to be placed in buffer objects */
vbo_use_buffer_objects(ctx);

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@ -0,0 +1,362 @@
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/mipmap.h"
#include "main/teximage.h"
#include "shader/prog_instruction.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/cso_cache/cso_cache.h"
#include "st_context.h"
#include "st_draw.h"
#include "st_gen_mipmap.h"
#include "st_program.h"
#include "st_cb_texture.h"
static void *blend_cso = NULL;
static void *depthstencil_cso = NULL;
static void *rasterizer_cso = NULL;
static void *sampler_cso = NULL;
static struct st_fragment_program *stfp = NULL;
static struct st_vertex_program *stvp = NULL;
static struct st_fragment_program *
make_tex_fragment_program(GLcontext *ctx)
{
struct st_fragment_program *stfp;
struct gl_program *p;
GLuint ic = 0;
p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
if (!p)
return NULL;
p->NumInstructions = 2;
p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
if (!p->Instructions) {
ctx->Driver.DeleteProgram(ctx, p);
return NULL;
}
_mesa_init_instructions(p->Instructions, p->NumInstructions);
/* TEX result.color, fragment.texcoord[0], texture[0], 2D; */
p->Instructions[ic].Opcode = OPCODE_TEX;
p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
p->Instructions[ic].TexSrcUnit = 0;
p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
/* END; */
p->Instructions[ic++].Opcode = OPCODE_END;
assert(ic == p->NumInstructions);
p->InputsRead = FRAG_BIT_TEX0;
p->OutputsWritten = (1 << FRAG_RESULT_COLR);
stfp = (struct st_fragment_program *) p;
st_translate_fragment_program(ctx->st, stfp, NULL,
stfp->tokens, ST_MAX_SHADER_TOKENS);
return stfp;
}
/**
* one-time init for generate mipmap
* XXX Note: there may be other times we need no-op/simple state like this.
* In that case, some code refactoring would be good.
*/
void
st_init_generate_mipmap(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
struct pipe_blend_state blend;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_depth_stencil_alpha_state depthstencil;
assert(!blend_cso);
memset(&blend, 0, sizeof(blend));
blend.colormask = PIPE_MASK_RGBA;
blend_cso = pipe->create_blend_state(pipe, &blend);
memset(&depthstencil, 0, sizeof(depthstencil));
depthstencil_cso = pipe->create_depth_stencil_alpha_state(pipe, &depthstencil);
memset(&rasterizer, 0, sizeof(rasterizer));
rasterizer_cso = pipe->create_rasterizer_state(pipe, &rasterizer);
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.normalized_coords = 1;
sampler_cso = pipe->create_sampler_state(pipe, &sampler);
stfp = make_tex_fragment_program(st->ctx);
stvp = st_make_passthrough_vertex_shader(st, GL_FALSE);
}
void
st_destroy_generate_mipmpap(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
pipe->delete_blend_state(pipe, blend_cso);
pipe->delete_depth_stencil_alpha_state(pipe, depthstencil_cso);
pipe->delete_rasterizer_state(pipe, rasterizer_cso);
pipe->delete_sampler_state(pipe, sampler_cso);
/* XXX free stfp, stvp */
blend_cso = NULL;
depthstencil_cso = NULL;
rasterizer_cso = NULL;
sampler_cso = NULL;
}
static void
simple_viewport(struct pipe_context *pipe, uint width, uint height)
{
struct pipe_viewport_state vp;
vp.scale[0] = 0.5 * width;
vp.scale[1] = -0.5 * height;
vp.scale[2] = 1.0;
vp.scale[3] = 1.0;
vp.translate[0] = 0.5 * width;
vp.translate[1] = 0.5 * height;
vp.translate[2] = 0.0;
vp.translate[3] = 0.0;
pipe->set_viewport_state(pipe, &vp);
}
/*
* Draw simple [-1,1]x[-1,1] quad
*/
static void
draw_quad(GLcontext *ctx)
{
GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */
GLuint i;
GLfloat sLeft = 0.0, sRight = 1.0;
GLfloat tTop = 1.0, tBot = 0.0;
GLfloat x0 = -1.0, x1 = 1.0;
GLfloat y0 = -1.0, y1 = 1.0;
/* upper-left */
verts[0][0][0] = x0; /* attr[0].x */
verts[0][0][1] = y0; /* attr[0].y */
verts[0][1][0] = sLeft; /* attr[1].s */
verts[0][1][1] = tTop; /* attr[1].t */
/* upper-right */
verts[1][0][0] = x1;
verts[1][0][1] = y0;
verts[1][1][0] = sRight;
verts[1][1][1] = tTop;
/* lower-right */
verts[2][0][0] = x1;
verts[2][0][1] = y1;
verts[2][1][0] = sRight;
verts[2][1][1] = tBot;
/* lower-left */
verts[3][0][0] = x0;
verts[3][0][1] = y1;
verts[3][1][0] = sLeft;
verts[3][1][1] = tBot;
/* same for all verts: */
for (i = 0; i < 4; i++) {
verts[i][0][2] = 0.0; /*Z*/
verts[i][0][3] = 1.0; /*W*/
verts[i][1][2] = 0.0; /*R*/
verts[i][1][3] = 1.0; /*Q*/
}
st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 2, GL_TRUE);
}
/**
* Generate mipmap levels using hardware rendering.
* \return TRUE if successful, FALSE if not possible
*/
static boolean
st_render_mipmap(struct st_context *st,
struct pipe_texture *pt,
uint baseLevel, uint lastLevel)
{
struct pipe_context *pipe = st->pipe;
struct pipe_framebuffer_state fb;
const uint face = 0, zslice = 0;
const uint first_level_save = pt->first_level;
uint dstLevel;
/* check if we can render in the texture's format */
if (!pipe->is_format_supported(pipe, pt->format, PIPE_SURFACE)) {
return FALSE;
}
/* init framebuffer state */
memset(&fb, 0, sizeof(fb));
fb.num_cbufs = 1;
/* bind CSOs */
pipe->bind_blend_state(pipe, blend_cso);
pipe->bind_depth_stencil_alpha_state(pipe, depthstencil_cso);
pipe->bind_rasterizer_state(pipe, rasterizer_cso);
pipe->bind_sampler_state(pipe, 0, sampler_cso);
/* bind shaders */
pipe->bind_fs_state(pipe, stfp->fs->data);
pipe->bind_vs_state(pipe, stvp->cso->data);
for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
const uint srcLevel = dstLevel - 1;
/*
* Setup framebuffer / dest surface
*/
fb.cbufs[0] = pipe->get_tex_surface(pipe, pt, face, dstLevel, zslice);
pipe->set_framebuffer_state(pipe, &fb);
simple_viewport(pipe, pt->width[dstLevel], pt->height[dstLevel]);
/*
* Setup src texture, override pt->first_level so we sample from
* the right mipmap level.
*/
pt->first_level = srcLevel;
pipe->set_sampler_texture(pipe, 0, pt);
draw_quad(st->ctx);
}
/* restore first_level */
pt->first_level = first_level_save;
/* restore pipe state */
if (st->state.rasterizer)
pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data);
if (st->state.fs)
pipe->bind_fs_state(pipe, st->state.fs->data);
if (st->state.vs)
pipe->bind_vs_state(pipe, st->state.vs->cso->data);
if (st->state.sampler[0])
pipe->bind_sampler_state(pipe, 0, st->state.sampler[0]->data);
pipe->set_sampler_texture(pipe, 0, st->state.sampler_texture[0]);
pipe->set_viewport_state(pipe, &st->state.viewport);
return TRUE;
}
void
st_generate_mipmap(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj)
{
struct st_context *st = ctx->st;
struct pipe_texture *pt = st_get_texobj_texture(texObj);
const uint baseLevel = texObj->BaseLevel;
const uint lastLevel = pt->last_level;
uint dstLevel;
if (!st_render_mipmap(st, pt, baseLevel, lastLevel)) {
abort();
/* XXX the following won't really work at this time */
_mesa_generate_mipmap(ctx, target, texObj);
return;
}
for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
const uint srcLevel = dstLevel - 1;
const struct gl_texture_image *srcImage
= _mesa_get_tex_image(ctx, texObj, target, srcLevel);
struct gl_texture_image *dstImage;
struct st_texture_image *stImage;
uint dstWidth = pt->width[dstLevel];
uint dstHeight = pt->height[dstLevel];
uint dstDepth = pt->depth[dstLevel];
uint border = srcImage->Border;
dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
if (!dstImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
return;
}
if (dstImage->ImageOffsets)
_mesa_free(dstImage->ImageOffsets);
/* Free old image data */
if (dstImage->Data)
ctx->Driver.FreeTexImageData(ctx, dstImage);
/* initialize new image */
_mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
dstDepth, border, srcImage->InternalFormat);
dstImage->TexFormat = srcImage->TexFormat;
stImage = (struct st_texture_image *) dstImage;
stImage->pt = pt;
}
}

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@ -0,0 +1,46 @@
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_GEN_MIPMAP_H
#define ST_GEN_MIPMAP_H
extern void
st_init_generate_mipmap(struct st_context *st);
extern void
st_destroy_generate_mipmpap(struct st_context *st);
extern void
st_generate_mipmap(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj);
#endif /* ST_GEN_MIPMAP_H */