Revert "gallium: specify resource_resolve destination via a pipe_surface"

This reverts commit 5d5af7d359.

It turns out the issue this was supposed to fix merely counter-acted
a bug in the hardware driver that I wasn't aware of.

The resource_resolve is not supposed to do sRGB conversion, period.
(This would violate the requirement that source and destination must
be of the same format).
This commit is contained in:
Christoph Bumiller 2012-07-31 15:56:09 +02:00
parent be2dcc5e9f
commit 6286d9810b
6 changed files with 58 additions and 39 deletions

View file

@ -153,10 +153,7 @@ nv30_resource_resolve(struct pipe_context *pipe,
define_rect(info->src.res, 0, 0, info->src.x0, info->src.y0,
info->src.x1 - info->src.x0, info->src.y1 - info->src.y0, &src);
define_rect(info->dst.surface->texture,
info->dst.surface->u.tex.level,
info->dst.surface->u.tex.first_layer,
info->dst.x0, info->dst.y0,
define_rect(info->dst.res, info->dst.level, 0, info->dst.x0, info->dst.y0,
info->dst.x1 - info->dst.x0, info->dst.y1 - info->dst.y0, &dst);
nv30_transfer_rect(nv30, BILINEAR, &src, &dst);

View file

@ -436,7 +436,6 @@ struct nv50_blitctx
unsigned num_samplers[3];
struct pipe_sampler_view *texture[2];
struct nv50_tsc_entry *sampler[2];
enum pipe_format format;
unsigned dirty;
} saved;
struct nv50_program vp;
@ -662,19 +661,26 @@ nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit,
}
static void
nv50_blit_set_dst(struct nv50_context *nv50, struct pipe_surface *surf,
struct nv50_blitctx *blit)
nv50_blit_set_dst(struct nv50_context *nv50,
struct pipe_resource *res, unsigned level, unsigned layer)
{
blit->saved.format = surf->format;
struct pipe_context *pipe = &nv50->base.pipe;
struct pipe_surface templ;
if (util_format_is_depth_or_stencil(surf->format))
surf->format = nv50_blit_zeta_to_colour_format(surf->format);
if (util_format_is_depth_or_stencil(res->format))
templ.format = nv50_blit_zeta_to_colour_format(res->format);
else
templ.format = res->format;
nv50->framebuffer.cbufs[0] = surf;
templ.usage = PIPE_USAGE_STREAM;
templ.u.tex.level = level;
templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ);
nv50->framebuffer.nr_cbufs = 1;
nv50->framebuffer.zsbuf = NULL;
nv50->framebuffer.width = surf->width;
nv50->framebuffer.height = surf->height;
nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width;
nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height;
}
static INLINE void
@ -816,7 +822,7 @@ nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit)
{
int s;
nv50->framebuffer.cbufs[0]->format = blit->saved.format;
pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL);
nv50->framebuffer.width = blit->saved.fb.width;
nv50->framebuffer.height = blit->saved.fb.height;
@ -856,7 +862,7 @@ nv50_resource_resolve(struct pipe_context *pipe,
struct nv50_blitctx *blit = screen->blitctx;
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct pipe_resource *src = info->src.res;
struct pipe_resource *dst = info->dst.surface->texture;
struct pipe_resource *dst = info->dst.res;
float x0, x1, y0, y1, z;
float x_range, y_range;
@ -866,8 +872,8 @@ nv50_resource_resolve(struct pipe_context *pipe,
nv50_blitctx_pre_blit(blit, nv50);
nv50_blit_set_dst(nv50, info->dst.surface, blit);
nv50_blit_set_src(nv50, src, 0, info->src.layer);
nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer);
nv50_blit_set_src(nv50, src, 0, info->src.layer);
nv50_blitctx_prepare_state(blit);

View file

@ -457,7 +457,6 @@ struct nvc0_blitctx
unsigned num_samplers[5];
struct pipe_sampler_view *texture[2];
struct nv50_tsc_entry *sampler[2];
enum pipe_format format;
unsigned dirty;
} saved;
struct nvc0_program vp;
@ -728,19 +727,26 @@ nvc0_blitctx_get_color_mask_and_fp(struct nvc0_blitctx *blit,
}
static void
nvc0_blit_set_dst(struct nvc0_context *nvc0, struct pipe_surface *surf,
struct nvc0_blitctx *blit)
nvc0_blit_set_dst(struct nvc0_context *nvc0,
struct pipe_resource *res, unsigned level, unsigned layer)
{
blit->saved.format = surf->format;
struct pipe_context *pipe = &nvc0->base.pipe;
struct pipe_surface templ;
if (util_format_is_depth_or_stencil(surf->format))
surf->format = nvc0_blit_zeta_to_colour_format(surf->format);
if (util_format_is_depth_or_stencil(res->format))
templ.format = nvc0_blit_zeta_to_colour_format(res->format);
else
templ.format = res->format;
nvc0->framebuffer.cbufs[0] = surf;
templ.usage = PIPE_USAGE_STREAM;
templ.u.tex.level = level;
templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ);
nvc0->framebuffer.nr_cbufs = 1;
nvc0->framebuffer.zsbuf = NULL;
nvc0->framebuffer.width = surf->width;
nvc0->framebuffer.height = surf->height;
nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width;
nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height;
}
static INLINE void
@ -893,7 +899,7 @@ nvc0_blitctx_post_blit(struct nvc0_context *nvc0, struct nvc0_blitctx *blit)
{
int s;
nvc0->framebuffer.cbufs[0]->format = blit->saved.format;
pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL);
nvc0->framebuffer.width = blit->saved.fb.width;
nvc0->framebuffer.height = blit->saved.fb.height;
@ -942,7 +948,7 @@ nvc0_resource_resolve(struct pipe_context *pipe,
struct nvc0_blitctx *blit = screen->blitctx;
struct nouveau_pushbuf *push = screen->base.pushbuf;
struct pipe_resource *src = info->src.res;
struct pipe_resource *dst = info->dst.surface->texture;
struct pipe_resource *dst = info->dst.res;
float x0, x1, y0, y1;
float x_range, y_range;
@ -958,8 +964,8 @@ nvc0_resource_resolve(struct pipe_context *pipe,
nvc0_blitctx_pre_blit(blit, nvc0);
nvc0_blit_set_dst(nvc0, info->dst.surface, blit);
nvc0_blit_set_src(nvc0, src, 0, info->src.layer, blit->filter);
nvc0_blit_set_dst(nvc0, dst, info->dst.level, info->dst.layer);
nvc0_blit_set_src(nvc0, src, 0, info->src.layer, blit->filter);
nvc0_blitctx_prepare_state(blit);

View file

@ -1272,7 +1272,11 @@ static void r300_resource_resolve(struct pipe_context *pipe,
srcsurf = pipe->create_surface(pipe, info->src.res, &surf_tmpl);
/* XXX Offset both surfaces by x0,y1. */
dstsurf = info->dst.surface;
surf_tmpl.format = info->dst.res->format;
surf_tmpl.u.tex.level = info->dst.level;
surf_tmpl.u.tex.first_layer =
surf_tmpl.u.tex.last_layer = info->dst.layer;
dstsurf = pipe->create_surface(pipe, info->dst.res, &surf_tmpl);
DBG(r300, DBG_DRAW, "r300: Resolving resource...\n");
@ -1298,6 +1302,7 @@ static void r300_resource_resolve(struct pipe_context *pipe,
r300_mark_atom_dirty(r300, &r300->aa_state);
pipe_surface_reference(&srcsurf, NULL);
pipe_surface_reference(&dstsurf, NULL);
}
void r300_init_render_functions(struct r300_context *r300)

View file

@ -572,7 +572,9 @@ struct pipe_draw_info
struct pipe_resolve_info
{
struct {
struct pipe_surface *surface;
struct pipe_resource *res;
unsigned level;
unsigned layer;
int x0; /**< always left */
int y0; /**< always top */
int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
@ -585,7 +587,7 @@ struct pipe_resolve_info
int x0;
int y0;
int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
int y1; /**< may be < y0 even if PIPE_CAP_SCALED_RESOLVE not supported */
int y1; /**< may be < y1 even if PIPE_CAP_SCALED_RESOLVE not supported */
} src;
unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */

View file

@ -80,8 +80,9 @@ st_BlitFramebuffer_resolve(struct gl_context *ctx,
info->src.res = srcRb->texture;
info->src.layer = srcRb->surface->u.tex.first_layer;
info->dst.surface = dstRb->surface;
info->dst.res = dstRb->texture;
info->dst.level = dstRb->surface->u.tex.level;
info->dst.layer = dstRb->surface->u.tex.first_layer;
st->pipe->resource_resolve(st->pipe, info);
}
@ -113,8 +114,9 @@ st_BlitFramebuffer_resolve(struct gl_context *ctx,
info->src.res = srcRb->texture;
info->src.layer = srcRb->surface->u.tex.first_layer;
info->dst.surface = dstRb->surface;
info->dst.res = dstRb->texture;
info->dst.level = dstRb->surface->u.tex.level;
info->dst.layer = dstRb->surface->u.tex.first_layer;
st->pipe->resource_resolve(st->pipe, info);
}
@ -128,8 +130,9 @@ st_BlitFramebuffer_resolve(struct gl_context *ctx,
info->src.res = srcRb->texture;
info->src.layer = srcRb->surface->u.tex.first_layer;
info->dst.surface = dstRb->surface;
info->dst.res = dstRb->texture;
info->dst.level = dstRb->surface->u.tex.level;
info->dst.layer = dstRb->surface->u.tex.first_layer;
st->pipe->resource_resolve(st->pipe, info);
}