Revert the move of lost_context setting to UNLOCK_HARDWARE that was done in the

last commit.  I've been convinced by keithw that it's sufficient, and put a note
in the code about it.

Close another race for state in the Clear functions.  I made the situation worse
in my last commit, but this should fix things.  Might be a slight performance
hit, which could be regained by splitting the R*_FIREVERTICES calls in r*Clear
up so that the EmitState doesn't happen in a separate new cmdbuf.
This commit is contained in:
Eric Anholt 2004-08-17 20:10:29 +00:00
parent ffdea1ae80
commit 626f825bcc
4 changed files with 45 additions and 28 deletions

View file

@ -132,6 +132,19 @@ int r200FlushCmdBufLocked( r200ContextPtr rmesa, const char * caller )
rmesa->store.statenr = 0;
rmesa->store.cmd_used = 0;
rmesa->dma.nr_released_bufs = 0;
/* Set lost_context so that the first state emit on the new buffer is a full
* one. This is because the context might get lost while preparing the next
* buffer, and when we lock and find out, we don't have the information to
* recreate the state. This function should always be called before the new
* buffer is begun, so it's sufficient to just set lost_context here.
*
* The alternative to this would be to copy out the state on unlock
* (approximately) and if we did lose the context, dispatch a cmdbuf to reset
* the state to that old copy before continuing with the accumulated command
* buffer.
*/
rmesa->lost_context = 1;
return ret;
}
@ -563,9 +576,6 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
return;
}
/* Need to cope with lostcontext here as kernel relies on
* some residual state:
*/
R200_FIREVERTICES( rmesa );
if ( mask & DD_FRONT_LEFT_BIT ) {
@ -603,6 +613,13 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
cx += dPriv->x;
cy = dPriv->y + dPriv->h - cy - ch;
/* We have to emit state along with the clear, since the kernel relies on
* some of it. The EmitState that was above R200_FIREVERTICES was an
* attempt to do that, except that another context may come in and cause us
* to lose our context while we're unlocked.
*/
r200EmitState( rmesa );
LOCK_HARDWARE( rmesa );
/* Throttle the number of clear ioctls we do.
@ -635,6 +652,8 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
}
/* Send current state to the hardware */
r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
for ( i = 0 ; i < dPriv->numClipRects ; ) {
GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS, dPriv->numClipRects );

View file

@ -98,23 +98,12 @@ extern int prevLockLine;
DEBUG_LOCK(); \
} while (0)
/* Unlock the hardware. We must assume that state has been lost when we unlock,
* because when we next grab the lock (to emit an accumulated cmdbuf), we don't
* have the information to recreate the context state as of the last unlock in
* in the case that we did lose the context state.
*
* The alternative to this would be to copy out the state on unlock
* (approximately) and if we did lose the context, dispatch a cmdbuf to reset
* the state to that old copy before continuing with the accumulated command
* buffer.
*/
#define UNLOCK_HARDWARE( rmesa ) \
do { \
DRM_UNLOCK( rmesa->dri.fd, \
rmesa->dri.hwLock, \
rmesa->dri.hwContext ); \
DEBUG_RESET(); \
rmesa->lost_context = GL_TRUE; \
} while (0)
#endif

View file

@ -544,6 +544,19 @@ static int radeonFlushCmdBufLocked( radeonContextPtr rmesa,
rmesa->store.statenr = 0;
rmesa->store.cmd_used = 0;
rmesa->dma.nr_released_bufs = 0;
/* Set lost_context so that the first state emit on the new buffer is a full
* one. This is because the context might get lost while preparing the next
* buffer, and when we lock and find out, we don't have the information to
* recreate the state. This function should always be called before the new
* buffer is begun, so it's sufficient to just set lost_context here.
*
* The alternative to this would be to copy out the state on unlock
* (approximately) and if we did lose the context, dispatch a cmdbuf to reset
* the state to that old copy before continuing with the accumulated command
* buffer.
*/
rmesa->lost_context = 1;
return ret;
}
@ -977,9 +990,6 @@ static void radeonClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
__FUNCTION__, all, cx, cy, cw, ch );
}
/* Need to cope with lostcontext here as kernel relies on
* some residual state:
*/
RADEON_FIREVERTICES( rmesa );
if ( mask & DD_FRONT_LEFT_BIT ) {
@ -1018,6 +1028,13 @@ static void radeonClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
cx += dPriv->x;
cy = dPriv->y + dPriv->h - cy - ch;
/* We have to emit state along with the clear, since the kernel relies on
* some of it. The EmitState that was above RADEON_FIREVERTICES was an
* attempt to do that, except that another context may come in and cause us
* to lose our context while we're unlocked.
*/
radeonEmitState( rmesa );
LOCK_HARDWARE( rmesa );
/* Throttle the number of clear ioctls we do.
@ -1059,6 +1076,9 @@ static void radeonClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
}
/* Send current state to the hardware */
radeonFlushCmdBufLocked( rmesa, __FUNCTION__ );
for ( i = 0 ; i < dPriv->numClipRects ; ) {
GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS, dPriv->numClipRects );
drm_clip_rect_t *box = dPriv->pClipRects;

View file

@ -99,23 +99,12 @@ extern int prevLockLine;
DEBUG_LOCK(); \
} while (0)
/* Unlock the hardware. We must assume that state has been lost when we unlock,
* because when we next grab the lock (to emit an accumulated cmdbuf), we don't
* have the information to recreate the context state as of the last unlock in
* in the case that we did lose the context state.
*
* The alternative to this would be to copy out the state on unlock
* (approximately) and if we did lose the context, dispatch a cmdbuf to reset
* the state to that old copy before continuing with the accumulated command
* buffer.
*/
#define UNLOCK_HARDWARE( rmesa ) \
do { \
DRM_UNLOCK( rmesa->dri.fd, \
rmesa->dri.hwLock, \
rmesa->dri.hwContext ); \
DEBUG_RESET(); \
rmesa->lost_context = GL_TRUE; \
} while (0)
#endif