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i965/gen7: Program stencil buffers on Ivybridge.
Thanks to Chad's hard work implementing separate stencil and HiZ support, this is entirely straightforward. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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53b53a141e
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1 changed files with 43 additions and 20 deletions
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@ -75,41 +75,55 @@ static void emit_depthbuffer(struct brw_context *brw)
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struct intel_context *intel = &brw->intel;
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struct gl_context *ctx = &intel->ctx;
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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struct intel_region *region = NULL;
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/* _NEW_BUFFERS */
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if (drb)
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region = drb->region;
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else if (srb)
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region = srb->region;
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struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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/* Gen7 doesn't support packed depth/stencil */
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assert(srb == NULL || srb != drb);
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if (drb == NULL) {
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uint32_t dw1 = BRW_DEPTHFORMAT_D32_FLOAT << 18;
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uint32_t dw3 = 0;
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if (srb == NULL) {
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dw1 |= (BRW_SURFACE_NULL << 29);
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} else {
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struct intel_region *region = srb->region;
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/* _NEW_STENCIL: enable stencil buffer writes */
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dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
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/* 3DSTATE_STENCIL_BUFFER inherits surface type and dimensions. */
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dw1 |= (BRW_SURFACE_2D << 29);
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dw3 = ((region->width - 1) << 4) | ((2 * region->height - 1) << 18);
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}
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if (region == NULL) {
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BEGIN_BATCH(7);
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OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
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OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
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(BRW_SURFACE_NULL << 29));
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OUT_BATCH(0);
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OUT_BATCH(dw1);
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OUT_BATCH(0);
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OUT_BATCH(dw3);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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} else {
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struct intel_region *region = drb->region;
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uint32_t tile_x, tile_y, offset;
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offset = intel_region_tile_offsets(region, &tile_x, &tile_y);
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assert(region->tiling == I915_TILING_Y);
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/* _NEW_DEPTH */
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/* _NEW_DEPTH, _NEW_STENCIL */
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BEGIN_BATCH(7);
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OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
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OUT_BATCH(((region->pitch * region->cpp) - 1) |
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(gen7_depth_format(brw) << 18) |
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(0 << 22) /* no HiZ buffer */ |
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(0 << 27) /* no stencil write */ |
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((srb != NULL && ctx->Stencil.WriteMask != 0) << 27) |
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((ctx->Depth.Mask != 0) << 28) |
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(BRW_SURFACE_2D << 29));
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OUT_RELOC(region->buffer,
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@ -129,12 +143,21 @@ static void emit_depthbuffer(struct brw_context *brw)
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OUT_BATCH(0);
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ADVANCE_BATCH();
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BEGIN_BATCH(4);
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OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (4 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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if (srb == NULL) {
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BEGIN_BATCH(3);
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OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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} else {
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BEGIN_BATCH(3);
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OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
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OUT_BATCH(srb->region->pitch * srb->region->cpp - 1);
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OUT_RELOC(srb->region->buffer,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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0);
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ADVANCE_BATCH();
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}
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BEGIN_BATCH(3);
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OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
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@ -148,7 +171,7 @@ static void emit_depthbuffer(struct brw_context *brw)
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*/
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const struct brw_tracked_state gen7_depthbuffer = {
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.dirty = {
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.mesa = (_NEW_BUFFERS | _NEW_DEPTH),
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.mesa = (_NEW_BUFFERS | _NEW_DEPTH | _NEW_STENCIL),
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.brw = BRW_NEW_BATCH,
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.cache = 0,
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},
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