Check for ATI_fragment_shader enabled

This commit is contained in:
Dave Airlie 2005-09-02 23:52:05 +00:00
parent 712e5042de
commit 624ad14a58

View file

@ -1073,7 +1073,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active) {
if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active || ctx->ATIFragmentShader._Enabled) {
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
const struct gl_texture_image *texImg;
@ -1089,6 +1089,7 @@ _swrast_choose_triangle( GLcontext *ctx )
/* First see if we can use an optimized 2-D texture function */
if (ctx->Texture._EnabledCoordUnits == 0x1
&& !ctx->FragmentProgram._Active
&& !ctx->ATIFragmentShader._Enabled
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS == GL_REPEAT
&& texObj2D->WrapT == GL_REPEAT