svga: remove duplicate nir compile options

In a later merge request to remove the old GLSL IR loop unrolling
code we will add two additional compiler options stucts here. This
commit helps to avoid duplication getting out of hand.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16489>
This commit is contained in:
Timothy Arceri 2022-05-13 12:52:35 +10:00 committed by Marge Bot
parent d4e4aa997a
commit 622e2ae08a

View file

@ -757,38 +757,29 @@ vgpu10_get_shader_param(struct pipe_screen *screen,
return 0;
}
static const nir_shader_compiler_options svga_vgpu9_compiler_options = {
.lower_bitops = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_insert_byte = true,
.lower_insert_word = true,
.lower_fdph = true,
.lower_flrp64 = true,
.lower_rotate = true,
.lower_uniforms_to_ubo = true,
.lower_vector_cmp = true,
#define COMMON_OPTIONS \
.lower_extract_byte = true, \
.lower_extract_word = true, \
.lower_insert_byte = true, \
.lower_insert_word = true, \
.lower_fdph = true, \
.lower_flrp64 = true, \
.lower_rotate = true, \
.lower_uniforms_to_ubo = true, \
.lower_vector_cmp = true, \
.max_unroll_iterations = 32, \
.use_interpolated_input_intrinsics = true
.max_unroll_iterations = 32,
.use_interpolated_input_intrinsics = true,
static const nir_shader_compiler_options svga_vgpu9_compiler_options = {
COMMON_OPTIONS,
.lower_bitops = true,
};
static const nir_shader_compiler_options svga_vgpu10_compiler_options = {
COMMON_OPTIONS,
.lower_doubles_options = nir_lower_dfloor,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_insert_byte = true,
.lower_insert_word = true,
.lower_fdph = true,
.lower_flrp64 = true,
.lower_fmod = true,
.lower_fpow = true,
.lower_rotate = true,
.lower_uniforms_to_ubo = true,
.lower_vector_cmp = true,
.max_unroll_iterations = 32,
.use_interpolated_input_intrinsics = true,
};
static const void *