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Revert "glsl: clone inputs and outputs during linking"
This reverts commit c2ff3485b3.
Ilia and I noticed a memory leak caused by this patch: at least with
fixed-function programs, we clone things using ProgramResourceList as
the context before reralloc makes it non-NULL.
I believe Tapani found other bugs with these patches, so I'm just going
to revert them for now and let him pursue them further.
This commit is contained in:
parent
cae701fc8e
commit
6218c68bec
1 changed files with 1 additions and 3 deletions
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@ -2637,9 +2637,7 @@ add_interface_variables(struct gl_shader_program *shProg,
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continue;
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continue;
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};
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};
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/* Clone ir_variable data so that backend is able to free memory. */
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if (!add_program_resource(shProg, programInterface, var,
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if (!add_program_resource(shProg, programInterface,
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var->clone(shProg->ProgramResourceList, NULL),
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build_stageref(shProg, var->name) | mask))
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build_stageref(shProg, var->name) | mask))
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return false;
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return false;
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}
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}
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