diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 30f46c66258..3637bc0dfb1 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -3747,26 +3747,12 @@ static void gfx10_make_texture_descriptor( S_00A00C_BASE_LEVEL(res->nr_samples > 1 ? 0 : first_level) | S_00A00C_LAST_LEVEL(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : last_level) | S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) | S_00A00C_TYPE(type); - - if (res->target == PIPE_TEXTURE_1D || - res->target == PIPE_TEXTURE_2D) { - /* 1D, 2D, and 2D_MSAA can set a custom pitch for shader resources - * starting with gfx10.3 (ignored if pitch <= width). Other texture - * targets can't. CB and DB can't set a custom pitch for any target. - */ - if (screen->info.chip_class >= GFX10_3) - state[4] = S_00A010_DEPTH(tex->surface.u.gfx9.surf_pitch - 1); - else - state[4] = 0; - } else { - /* Depth is the last accessible layer on gfx9+. The hw doesn't need - * to know the total number of layers. - */ - state[4] = S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? - depth - 1 : last_layer) | - S_00A010_BASE_ARRAY(first_layer); - } - + /* Depth is the the last accessible layer on gfx9+. The hw doesn't need + * to know the total number of layers. + */ + state[4] = + S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? depth - 1 : last_layer) | + S_00A010_BASE_ARRAY(first_layer); state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) | S_00A014_MAX_MIP(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : tex->buffer.b.b.last_level) |