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kk: Fix compute pipeline cache
When deserializing the compute shader from a blob, we need to recreate the
pipeline because the blob may have been loaded from file and therefore the
reference to the Metal resource will be invalid.
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
(cherry picked from commit 75f6f46c0f)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40092>
This commit is contained in:
parent
024143cca4
commit
6152bf1cfb
2 changed files with 5 additions and 6 deletions
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@ -15974,7 +15974,7 @@
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"description": "kk: Fix compute pipeline cache",
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"nominated": false,
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"nomination_type": 0,
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"resolution": 4,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null,
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"notes": null
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@ -1129,9 +1129,7 @@ kk_shader_serialize(struct vk_device *vk_dev, const struct vk_shader *vk_shader,
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/* We are building a new shader into the cache so we need to retain resources
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*/
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if (shader->info.stage == MESA_SHADER_COMPUTE)
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mtl_retain(shader->pipeline.cs);
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else if (shader->info.stage == MESA_SHADER_VERTEX) {
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if (shader->info.stage == MESA_SHADER_VERTEX) {
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mtl_retain(shader->pipeline.gfx.handle);
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if (shader->pipeline.gfx.mtl_depth_stencil_state_handle)
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mtl_retain(shader->pipeline.gfx.mtl_depth_stencil_state_handle);
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@ -1185,8 +1183,9 @@ kk_deserialize_shader(struct vk_device *vk_dev, struct blob_reader *blob,
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}
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/* We are building a new shader so we need to retain resources */
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VkResult result = VK_SUCCESS;
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if (info.stage == MESA_SHADER_COMPUTE)
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mtl_retain(shader->pipeline.cs);
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result = kk_compile_compute_pipeline(dev, shader);
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else if (info.stage == MESA_SHADER_VERTEX) {
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mtl_retain(shader->pipeline.gfx.handle);
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if (shader->pipeline.gfx.mtl_depth_stencil_state_handle)
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@ -1195,7 +1194,7 @@ kk_deserialize_shader(struct vk_device *vk_dev, struct blob_reader *blob,
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*shader_out = &shader->vk;
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return VK_SUCCESS;
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return result;
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}
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static void
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