mesa: tidy up white space in pixelstore.c

This commit is contained in:
Timothy Arceri 2017-06-29 14:14:03 +10:00
parent e0acd62536
commit 6120fbc444

View file

@ -215,26 +215,26 @@ pixel_storei(GLenum pname, GLint param, bool no_error)
return;
invalid_enum_error:
_mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
_mesa_error(ctx, GL_INVALID_ENUM, "glPixelStore");
return;
invalid_value_error:
_mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
_mesa_error(ctx, GL_INVALID_VALUE, "glPixelStore(param)");
return;
}
void GLAPIENTRY
_mesa_PixelStorei( GLenum pname, GLint param )
_mesa_PixelStorei(GLenum pname, GLint param)
{
pixel_storei(pname, param, false);
}
void GLAPIENTRY
_mesa_PixelStoref( GLenum pname, GLfloat param )
_mesa_PixelStoref(GLenum pname, GLfloat param)
{
_mesa_PixelStorei( pname, IROUND(param) );
_mesa_PixelStorei(pname, IROUND(param));
}
@ -256,7 +256,7 @@ _mesa_PixelStoref_no_error(GLenum pname, GLfloat param)
* Initialize the context's pixel store state.
*/
void
_mesa_init_pixelstore( struct gl_context *ctx )
_mesa_init_pixelstore(struct gl_context *ctx)
{
/* Pixel transfer */
ctx->Pack.Alignment = 4;