diff --git a/src/gallium/drivers/panfrost/pan_screen.c b/src/gallium/drivers/panfrost/pan_screen.c index cd9b41d1d74..a5d264e0b17 100644 --- a/src/gallium/drivers/panfrost/pan_screen.c +++ b/src/gallium/drivers/panfrost/pan_screen.c @@ -62,7 +62,7 @@ static const struct debug_named_value debug_options[] = { {"afbc", PAN_DBG_AFBC, "Enable non-conformant AFBC impl"}, {"sync", PAN_DBG_SYNC, "Wait for each job's completion and check for any GPU fault"}, {"precompile", PAN_DBG_PRECOMPILE, "Precompile shaders for shader-db"}, - {"fp16", PAN_DBG_FP16, "Enable buggy experimental (don't use!) fp16"}, + {"nofp16", PAN_DBG_NOFP16, "Disable 16-bit support"}, {"bifrost", PAN_DBG_BIFROST, "Enable experimental Mali G31 and G52 support"}, {"gl3", PAN_DBG_GL3, "Enable experimental GL 3.x implementation, up to 3.3"}, DEBUG_NAMED_VALUE_END @@ -277,7 +277,7 @@ panfrost_get_shader_param(struct pipe_screen *screen, { struct panfrost_device *dev = pan_device(screen); bool is_deqp = dev->debug & PAN_DBG_DEQP; - bool is_fp16 = dev->debug & PAN_DBG_FP16; + bool is_nofp16 = dev->debug & PAN_DBG_NOFP16; bool is_bifrost = dev->quirks & IS_BIFROST; if (shader != PIPE_SHADER_VERTEX && @@ -335,11 +335,11 @@ panfrost_get_shader_param(struct pipe_screen *screen, return 1; case PIPE_SHADER_CAP_FP16: - return !(dev->quirks & MIDGARD_BROKEN_FP16) || is_fp16; + case PIPE_SHADER_CAP_GLSL_16BIT_TEMPS: + return !is_nofp16; case PIPE_SHADER_CAP_FP16_DERIVATIVES: case PIPE_SHADER_CAP_INT16: - case PIPE_SHADER_CAP_GLSL_16BIT_TEMPS: case PIPE_SHADER_CAP_INT64_ATOMICS: case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: diff --git a/src/panfrost/encoder/pan_util.h b/src/panfrost/encoder/pan_util.h index 5ca5ab6f474..5f40fc93633 100644 --- a/src/panfrost/encoder/pan_util.h +++ b/src/panfrost/encoder/pan_util.h @@ -34,7 +34,7 @@ #define PAN_DBG_AFBC 0x0008 #define PAN_DBG_SYNC 0x0010 #define PAN_DBG_PRECOMPILE 0x0020 -#define PAN_DBG_FP16 0x0040 +#define PAN_DBG_NOFP16 0x0040 #define PAN_DBG_BIFROST 0x0080 #define PAN_DBG_GL3 0x0100