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radv: Create shader cache if ENABLE_SHADER_CACHE
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7866>
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1 changed files with 2 additions and 0 deletions
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@ -385,6 +385,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
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"AMD RADV %s (%s)",
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device->rad_info.name, radv_get_compiler_string(device));
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#ifdef ENABLE_SHADER_CACHE
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if (radv_device_get_cache_uuid(device->rad_info.family, device->cache_uuid)) {
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result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
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"cannot generate UUID");
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@ -400,6 +401,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
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char buf[VK_UUID_SIZE * 2 + 1];
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disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE * 2);
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device->disk_cache = disk_cache_create(device->name, buf, shader_env_flags);
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#endif
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if (device->rad_info.chip_class < GFX8)
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fprintf(stderr, "WARNING: radv is not a conformant vulkan implementation, testing use only.\n");
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