radv: Create shader cache if ENABLE_SHADER_CACHE

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7866>
This commit is contained in:
James Park 2020-11-26 19:16:51 -08:00 committed by Marge Bot
parent bed6e462e1
commit 60c362c490

View file

@ -385,6 +385,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
"AMD RADV %s (%s)",
device->rad_info.name, radv_get_compiler_string(device));
#ifdef ENABLE_SHADER_CACHE
if (radv_device_get_cache_uuid(device->rad_info.family, device->cache_uuid)) {
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
"cannot generate UUID");
@ -400,6 +401,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
char buf[VK_UUID_SIZE * 2 + 1];
disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE * 2);
device->disk_cache = disk_cache_create(device->name, buf, shader_env_flags);
#endif
if (device->rad_info.chip_class < GFX8)
fprintf(stderr, "WARNING: radv is not a conformant vulkan implementation, testing use only.\n");