i965: Properly handle integer types in opt_vector_float().

Previously, opt_vector_float() always interpreted MOV sources as
floating point, and always created a MOV with a F-type destination.

This meant that we could mess up sequences of integer loads, such as:

   mov vgrf6.0.x:D, 0D
   mov vgrf6.0.y:D, 1D
   mov vgrf6.0.z:D, 2D
   mov vgrf6.0.w:D, 3D

Here, integer 0/1/2/3 become approximately 0.0f, so we generated:

   mov vgrf6.0:F, [0F, 0F, 0F, 0F]

which is clearly wrong.  We can properly handle this by converting
integer values to float (rather than bitcasting), and emitting a type
converting MOV:

   mov vgrf6.0:D, [0F, 1F, 2F, 3F]

To do this, see first see if the integer values (converted to float)
are representable.  If so, we use a D-type MOV.  If not, we then try
the floating point values and an F-type MOV.  We make zero not impose
type restrictions.  This is important because 0D would imply a D-type
MOV, but is often used in sequences such as MOV 0D, MOV 0x3f800000D,
where we want to use an F-type MOV.

Fixes about 54 dEQP-GLES2 failures with the vec4 VS backend.  This
recently became visible due to changes in opt_vector_float() which
made it optimize more cases, but it was a pre-existing bug.

Apparently it also manages to turn more integer loads into VFs,
producing the following shader-db statistics on Haswell:

total instructions in shared programs: 7084195 -> 7082191 (-0.03%)
instructions in affected programs: 246027 -> 244023 (-0.81%)
helped: 1937

total cycles in shared programs: 65669642 -> 65651968 (-0.03%)
cycles in affected programs: 531064 -> 513390 (-3.33%)
helped: 1177

v2: Handle the type of zero better.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke 2016-04-13 16:58:10 -07:00
parent 1aa28f3509
commit 60a17d0718

View file

@ -361,9 +361,11 @@ vec4_visitor::opt_vector_float()
int inst_count = 0;
vec4_instruction *imm_inst[4];
unsigned writemask = 0;
enum brw_reg_type dest_type = BRW_REGISTER_TYPE_F;
foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
int vf = -1;
enum brw_reg_type need_type;
/* Look for unconditional MOVs from an immediate with a partial
* writemask. Skip type-conversion MOVs other than integer 0,
@ -375,23 +377,32 @@ vec4_visitor::opt_vector_float()
inst->predicate == BRW_PREDICATE_NONE &&
inst->dst.writemask != WRITEMASK_XYZW &&
(inst->src[0].type == inst->dst.type || inst->src[0].d == 0)) {
vf = brw_float_to_vf(inst->src[0].f);
vf = brw_float_to_vf(inst->src[0].d);
need_type = BRW_REGISTER_TYPE_D;
if (vf == -1) {
vf = brw_float_to_vf(inst->src[0].f);
need_type = BRW_REGISTER_TYPE_F;
}
} else {
last_reg = -1;
}
/* If this wasn't a MOV, or the destination register doesn't match,
* then this breaks our sequence. Combine anything we've accumulated.
* or we have to switch destination types, then this breaks our
* sequence. Combine anything we've accumulated so far.
*/
if (last_reg != inst->dst.nr ||
last_reg_offset != inst->dst.reg_offset ||
last_reg_file != inst->dst.file) {
last_reg_file != inst->dst.file ||
(vf > 0 && dest_type != need_type)) {
if (inst_count > 1) {
unsigned vf;
memcpy(&vf, imm, sizeof(vf));
vec4_instruction *mov = MOV(imm_inst[0]->dst, brw_imm_vf(vf));
mov->dst.type = BRW_REGISTER_TYPE_F;
mov->dst.type = dest_type;
mov->dst.writemask = writemask;
inst->insert_before(block, mov);
@ -405,6 +416,7 @@ vec4_visitor::opt_vector_float()
inst_count = 0;
last_reg = -1;
writemask = 0;
dest_type = BRW_REGISTER_TYPE_F;
for (int i = 0; i < 4; i++) {
imm[i] = 0;
@ -428,6 +440,8 @@ vec4_visitor::opt_vector_float()
last_reg = inst->dst.nr;
last_reg_offset = inst->dst.reg_offset;
last_reg_file = inst->dst.file;
if (vf > 0)
dest_type = need_type;
}
}