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mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
According to Table 6.17 in the GL 2.1 specification, DEPTH_TEXTURE_MODE,
TEXTURE_COMPARE_MODE, and TEXTURE_COMPARE_FUNC need to be restored on
glPopAttrib(GL_TEXTURE_BIT).
Makes a number of oglconform tests happier.
v2: Make restoration conditional on the ARB_shadow and ARB_depth_texture
extensions, as suggested by Brian. I'm not sure that any
implementations still remain that don't support those, but why not?
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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1 changed files with 8 additions and 0 deletions
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@ -799,6 +799,14 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
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_mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
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samp->CompareFailValue);
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}
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if (ctx->Extensions.ARB_shadow) {
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_mesa_TexParameteri(target, GL_TEXTURE_COMPARE_MODE,
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samp->CompareMode);
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_mesa_TexParameteri(target, GL_TEXTURE_COMPARE_FUNC,
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samp->CompareFunc);
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}
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if (ctx->Extensions.ARB_depth_texture)
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_mesa_TexParameteri(target, GL_DEPTH_TEXTURE_MODE, samp->DepthMode);
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}
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/* remove saved references to the texture objects */
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