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r600/cayman: fix fragcood loading recip generation.
This fixes some hangs seen where the recip_ieee opcodes would
end up split across the wrong slots.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit bf2af063c3)
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1 changed files with 1 additions and 1 deletions
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@ -3460,7 +3460,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
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alu.dst.sel = shader->input[ctx.fragcoord_input].gpr;
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alu.dst.chan = j;
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alu.dst.write = (j == 3);
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alu.last = 1;
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alu.last = (j == 3);
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if ((r = r600_bytecode_add_alu(ctx.bc, &alu)))
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return r;
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}
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