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ac/nir: do not clamp shadow reference on GFX10
RadeonSI only uses Z32_FLOAT_CLAMP for upgraded depth textures on GFX10 and RADV doesn't promotes Z16 or Z24. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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1 changed files with 6 additions and 2 deletions
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@ -3805,12 +3805,16 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
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/* TC-compatible HTILE on radeonsi promotes Z16 and Z24 to Z32_FLOAT,
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* so the depth comparison value isn't clamped for Z16 and
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* Z24 anymore. Do it manually here.
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* Z24 anymore. Do it manually here for GFX8-9; GFX10 has an explicitly
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* clamped 32-bit float format.
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*
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* It's unnecessary if the original texture format was
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* Z32_FLOAT, but we don't know that here.
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*/
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if (args.compare && ctx->ac.chip_class >= GFX8 && ctx->abi->clamp_shadow_reference)
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if (args.compare &&
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ctx->ac.chip_class >= GFX8 &&
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ctx->ac.chip_class <= GFX9 &&
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ctx->abi->clamp_shadow_reference)
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args.compare = ac_build_clamp(&ctx->ac, ac_to_float(&ctx->ac, args.compare));
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/* pack derivatives */
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