nv30/draw: avoid leaving stale pointers in draw state

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 89585edf3c)
This commit is contained in:
Ilia Mirkin 2015-05-24 11:56:21 -04:00 committed by Emil Velikov
parent 6319fd51fe
commit 60294f8c39

View file

@ -400,16 +400,16 @@ nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
void *map = nv04_resource(nv30->vertprog.constbuf)->data;
draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
map, nv30->vertprog.constbuf_nr);
} else {
draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
}
}
for (i = 0; i < nv30->num_vtxbufs; i++) {
const void *map = nv30->vtxbuf[i].user_buffer;
if (!map) {
if (!nv30->vtxbuf[i].buffer) {
continue;
}
map = pipe_buffer_map(pipe, nv30->vtxbuf[i].buffer,
if (nv30->vtxbuf[i].buffer)
map = pipe_buffer_map(pipe, nv30->vtxbuf[i].buffer,
PIPE_TRANSFER_UNSYNCHRONIZED |
PIPE_TRANSFER_READ, &transfer[i]);
}