program: Use _mesa_geometric_samples to calculate gl_NumSamples

Otherwise it won't take into account the default samples for
framebuffers with no attachments.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Neil Roberts 2016-02-04 16:12:06 +00:00
parent 4995d9c9a0
commit 5fd848f6c9

View file

@ -40,6 +40,7 @@
#include "prog_statevars.h"
#include "prog_parameter.h"
#include "main/samplerobj.h"
#include "framebuffer.h"
#define ONE_DIV_SQRT_LN2 (1.201122408786449815)
@ -352,7 +353,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
}
return;
case STATE_NUM_SAMPLES:
((int *)value)[0] = ctx->DrawBuffer->Visual.samples;
((int *)value)[0] = _mesa_geometric_samples(ctx->DrawBuffer);
return;
case STATE_DEPTH_RANGE:
value[0] = ctx->ViewportArray[0].Near; /* near */