r300g: allow separate depth and stencil clear

The handling of the CAP is broken in st/mesa anyway. Let's just kill it.

This commit pretty much enables fast Z clear for FBOs with Z24S8.
The driver falls back to clearing with a quad if the fast clear cannot be
used. It can still do fast color clear, for example.
This commit is contained in:
Marek Olšák 2013-01-12 13:59:48 +01:00
parent e93a5c2b86
commit 5fc83101fb

View file

@ -97,6 +97,7 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_CONDITIONAL_RENDER:
@ -133,7 +134,6 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
case PIPE_CAP_TGSI_INSTANCEID: