mesa: Add support for glUniformBlockBinding() in display lists.

Fixes piglit GL_ARB_uniform_buffer_object/dlist.

v2: Use the .ui fields instead of .i for type consistency (review by Brian
    Paul)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-07-31 14:28:05 -07:00
parent bfa046b5f2
commit 5fc5b29a54

View file

@ -482,6 +482,9 @@ typedef enum
OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED,
OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED,
/* ARB_uniform_buffer_object */
OPCODE_UNIFORM_BLOCK_BINDING,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@ -7582,6 +7585,23 @@ save_EndConditionalRender(void)
}
}
static void GLAPIENTRY
save_UniformBlockBinding(GLuint prog, GLuint index, GLuint binding)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = alloc_instruction(ctx, OPCODE_UNIFORM_BLOCK_BINDING, 3);
if (n) {
n[1].ui = prog;
n[2].ui = index;
n[3].ui = binding;
}
if (ctx->ExecuteFlag) {
CALL_UniformBlockBinding(ctx->Exec, (prog, index, binding));
}
}
/**
* Save an error-generating command into display list.
@ -8877,6 +8897,10 @@ execute_list(struct gl_context *ctx, GLuint list)
CALL_EndConditionalRenderNV(ctx->Exec, ());
break;
case OPCODE_UNIFORM_BLOCK_BINDING:
CALL_UniformBlockBinding(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
@ -10632,6 +10656,9 @@ _mesa_create_save_table(void)
/* GL_ARB_debug_output (no dlist support) */
_mesa_init_errors_dispatch(table);
/* GL_ARB_uniform_buffer_object */
SET_UniformBlockBinding(table, save_UniformBlockBinding);
/* GL_NV_primitive_restart */
SET_PrimitiveRestartIndexNV(table, _mesa_PrimitiveRestartIndex);