nir/validate: Rework intrinsic type validation

This moves the switch statement for specific intrinsics above source and
destination validation.  We also rework the source and destination
validation to use different bit_size values for each source and/or
destination.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2018-04-02 19:23:36 -07:00
parent 133e8bf4de
commit 5fbbbda37a

View file

@ -465,12 +465,46 @@ validate_deref_var(void *parent_mem_ctx, nir_deref_var *deref, validate_state *s
static void
validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
{
unsigned bit_size = 0;
if (instr->intrinsic == nir_intrinsic_load_var ||
instr->intrinsic == nir_intrinsic_store_var) {
unsigned dest_bit_size = 0;
unsigned src_bit_sizes[NIR_INTRINSIC_MAX_INPUTS] = { 0, };
switch (instr->intrinsic) {
case nir_intrinsic_load_var: {
const struct glsl_type *type =
nir_deref_tail(&instr->variables[0]->deref)->type;
bit_size = glsl_get_bit_size(type);
validate_assert(state, glsl_type_is_vector_or_scalar(type) ||
(instr->variables[0]->var->data.mode == nir_var_uniform &&
glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
validate_assert(state, instr->num_components ==
glsl_get_vector_elements(type));
dest_bit_size = glsl_get_bit_size(type);
break;
}
case nir_intrinsic_store_var: {
const struct glsl_type *type =
nir_deref_tail(&instr->variables[0]->deref)->type;
validate_assert(state, glsl_type_is_vector_or_scalar(type) ||
(instr->variables[0]->var->data.mode == nir_var_uniform &&
glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
validate_assert(state, instr->num_components == glsl_get_vector_elements(type));
src_bit_sizes[0] = glsl_get_bit_size(type);
validate_assert(state, instr->variables[0]->var->data.mode != nir_var_shader_in &&
instr->variables[0]->var->data.mode != nir_var_uniform &&
instr->variables[0]->var->data.mode != nir_var_shader_storage);
validate_assert(state, (nir_intrinsic_write_mask(instr) & ~((1 << instr->num_components) - 1)) == 0);
break;
}
case nir_intrinsic_copy_var:
validate_assert(state, nir_deref_tail(&instr->variables[0]->deref)->type ==
nir_deref_tail(&instr->variables[1]->deref)->type);
validate_assert(state, instr->variables[0]->var->data.mode != nir_var_shader_in &&
instr->variables[0]->var->data.mode != nir_var_uniform &&
instr->variables[0]->var->data.mode != nir_var_shader_storage);
break;
default:
break;
}
unsigned num_srcs = nir_intrinsic_infos[instr->intrinsic].num_srcs;
@ -479,7 +513,7 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
validate_assert(state, components_read > 0);
validate_src(&instr->src[i], state, bit_size, components_read);
validate_src(&instr->src[i], state, src_bit_sizes[i], components_read);
}
unsigned num_vars = nir_intrinsic_infos[instr->intrinsic].num_variables;
@ -492,41 +526,7 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
validate_assert(state, components_written > 0);
validate_dest(&instr->dest, state, bit_size, components_written);
}
switch (instr->intrinsic) {
case nir_intrinsic_load_var: {
const struct glsl_type *type =
nir_deref_tail(&instr->variables[0]->deref)->type;
validate_assert(state, glsl_type_is_vector_or_scalar(type) ||
(instr->variables[0]->var->data.mode == nir_var_uniform &&
glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
validate_assert(state, instr->num_components == glsl_get_vector_elements(type));
break;
}
case nir_intrinsic_store_var: {
const struct glsl_type *type =
nir_deref_tail(&instr->variables[0]->deref)->type;
validate_assert(state, glsl_type_is_vector_or_scalar(type) ||
(instr->variables[0]->var->data.mode == nir_var_uniform &&
glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
validate_assert(state, instr->num_components == glsl_get_vector_elements(type));
validate_assert(state, instr->variables[0]->var->data.mode != nir_var_shader_in &&
instr->variables[0]->var->data.mode != nir_var_uniform &&
instr->variables[0]->var->data.mode != nir_var_shader_storage);
validate_assert(state, (nir_intrinsic_write_mask(instr) & ~((1 << instr->num_components) - 1)) == 0);
break;
}
case nir_intrinsic_copy_var:
validate_assert(state, nir_deref_tail(&instr->variables[0]->deref)->type ==
nir_deref_tail(&instr->variables[1]->deref)->type);
validate_assert(state, instr->variables[0]->var->data.mode != nir_var_shader_in &&
instr->variables[0]->var->data.mode != nir_var_uniform &&
instr->variables[0]->var->data.mode != nir_var_shader_storage);
break;
default:
break;
validate_dest(&instr->dest, state, dest_bit_size, components_written);
}
}