main: Add check_texture_buffer_range.

Creates a shared function that TexBufferRange and TextureBufferRange can use
to check the buffer range. This cleans up TexBufferRange considerably.

v2: Review from Anuj Phogat
   - Split rebase of Tex[ture]Buffer[Range]

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Laura Ekstrand 2015-03-04 14:45:40 -08:00
parent 0f6372946b
commit 5f8c6eabbe

View file

@ -5289,6 +5289,56 @@ _mesa_texture_buffer_range(struct gl_context *ctx,
}
/**
* Check for errors related to the texture buffer range.
* Return false if errors are found, true if none are found.
*/
static bool
check_texture_buffer_range(struct gl_context *ctx,
struct gl_buffer_object *bufObj,
GLintptr offset, GLsizeiptr size,
const char *caller)
{
/* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
* Textures (PDF page 245):
* "An INVALID_VALUE error is generated if offset is negative, if
* size is less than or equal to zero, or if offset + size is greater
* than the value of BUFFER_SIZE for the buffer bound to target."
*/
if (offset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
(int) offset);
return false;
}
if (size <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
(int) size);
return false;
}
if (offset + size > bufObj->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(offset=%d + size=%d > buffer_size=%d)", caller,
(int) offset, (int) size, (int) bufObj->Size);
return false;
}
/* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
* Textures (PDF page 245):
* "An INVALID_VALUE error is generated if offset is not an integer
* multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
*/
if (offset % ctx->Const.TextureBufferOffsetAlignment) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(invalid offset alignment)", caller);
return false;
}
return true;
}
/** GL_ARB_texture_buffer_object */
void GLAPIENTRY
_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
@ -5336,23 +5386,15 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
return;
}
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
if (bufObj) {
if (offset < 0 ||
size <= 0 ||
(offset + size) > bufObj->Size) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexBufferRange");
if (buffer) {
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
if (!bufObj)
return;
}
if (offset % ctx->Const.TextureBufferOffsetAlignment) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexBufferRange(invalid offset alignment)");
if (!check_texture_buffer_range(ctx, bufObj, offset, size,
"glTexBufferRange"))
return;
}
} else if (buffer) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange(buffer %u)",
buffer);
return;
} else {
/* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
@ -5364,6 +5406,7 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
*/
offset = 0;
size = 0;
bufObj = NULL;
}
texObj = _mesa_get_current_tex_object(ctx, target);