radeonsi: evaluate sh_base in si_emit_vs_state at compile time

This computes the value at compile time because si_get_user_data_base is
always inlined.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8600>
This commit is contained in:
Marek Olšák 2021-01-09 06:48:54 -05:00 committed by Marge Bot
parent e8ccb6f0f3
commit 5f7715083b

View file

@ -778,6 +778,7 @@ static void si_emit_rasterizer_prim_state(struct si_context *sctx)
}
}
template <chip_class GFX_VERSION, si_has_tess HAS_TESS, si_has_gs HAS_GS, si_has_ngg NGG>
ALWAYS_INLINE
static void si_emit_vs_state(struct si_context *sctx, unsigned index_size)
{
@ -796,23 +797,23 @@ static void si_emit_vs_state(struct si_context *sctx, unsigned index_size)
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
/* For the API vertex shader (VS_STATE_INDEXED, LS_OUT_*). */
radeon_set_sh_reg(
cs, sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_STATE_BITS * 4,
sctx->current_vs_state);
unsigned vs_base = si_get_user_data_base(GFX_VERSION, HAS_TESS, HAS_GS, NGG,
PIPE_SHADER_VERTEX);
radeon_set_sh_reg(cs, vs_base + SI_SGPR_VS_STATE_BITS * 4,
sctx->current_vs_state);
/* Set CLAMP_VERTEX_COLOR and OUTPRIM in the last stage
* before the rasterizer.
*
* For TES or the GS copy shader without NGG:
*/
if (sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] != R_00B130_SPI_SHADER_USER_DATA_VS_0) {
if (vs_base != R_00B130_SPI_SHADER_USER_DATA_VS_0) {
radeon_set_sh_reg(cs, R_00B130_SPI_SHADER_USER_DATA_VS_0 + SI_SGPR_VS_STATE_BITS * 4,
sctx->current_vs_state);
}
/* For NGG: */
if (sctx->screen->use_ngg &&
sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] != R_00B230_SPI_SHADER_USER_DATA_GS_0) {
if (GFX_VERSION >= GFX10 && vs_base != R_00B230_SPI_SHADER_USER_DATA_GS_0) {
radeon_set_sh_reg(cs, R_00B230_SPI_SHADER_USER_DATA_GS_0 + SI_SGPR_VS_STATE_BITS * 4,
sctx->current_vs_state);
}
@ -1503,7 +1504,7 @@ static void si_emit_all_states(struct si_context *sctx, const struct pipe_draw_i
sctx->dirty_states = 0;
/* Emit draw states. */
si_emit_vs_state(sctx, info->index_size);
si_emit_vs_state<GFX_VERSION, HAS_TESS, HAS_GS, NGG>(sctx, info->index_size);
si_emit_draw_registers<GFX_VERSION, HAS_TESS, HAS_GS, NGG>
(sctx, indirect, prim, num_patches, instance_count, info->vertices_per_patch,
primitive_restart, info->restart_index, min_vertex_count);