gallium: fix the shader-rebind test in softpipe, as was done for the draw module.

This commit is contained in:
Brian Paul 2008-10-15 11:59:34 -06:00
parent 05a8f203cd
commit 5f76a77b31

View file

@ -42,7 +42,6 @@
struct sp_exec_fragment_shader
{
struct sp_fragment_shader base;
const struct tgsi_token *machine_tokens;
};
@ -102,13 +101,11 @@ exec_prepare( const struct sp_fragment_shader *base,
* Bind tokens/shader to the interpreter's machine state.
* Avoid redundant binding.
*/
/* XXX revisit this */
if (1 /* spefs->machine_tokens != base->shader.tokens*/) {
if (machine->Tokens != base->shader.tokens) {
tgsi_exec_machine_bind_shader( machine,
base->shader.tokens,
PIPE_MAX_SAMPLERS,
samplers );
spefs->machine_tokens = base->shader.tokens;
}
}