rgtc: move to using ubyte for fetch instead of chan + fix limit

My previous fix to the byte max was incorrect.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2011-03-02 13:01:01 +10:00
parent c37e283423
commit 5f714c2aaf

View file

@ -313,9 +313,9 @@ _mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
}
static void _fetch_texel_rgtc_u(GLint srcRowStride, const GLubyte *pixdata,
GLint i, GLint j, GLchan *value, int comps)
GLint i, GLint j, GLubyte *value, int comps)
{
GLchan decode;
GLubyte decode;
const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps);
const GLubyte alpha0 = blksrc[0];
const GLubyte alpha1 = blksrc[1];
@ -326,17 +326,17 @@ static void _fetch_texel_rgtc_u(GLint srcRowStride, const GLubyte *pixdata,
(acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
if (code == 0)
decode = UBYTE_TO_CHAN( alpha0 );
decode = alpha0;
else if (code == 1)
decode = UBYTE_TO_CHAN( alpha1 );
decode = alpha1;
else if (alpha0 > alpha1)
decode = UBYTE_TO_CHAN( ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7) );
decode = ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7);
else if (code < 6)
decode = UBYTE_TO_CHAN( ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5) );
decode = ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5);
else if (code == 6)
decode = 0;
else
decode = CHAN_MAX;
decode = 255;
*value = decode;
}
@ -366,7 +366,7 @@ static void _fetch_texel_rgtc_s(GLint srcRowStride, const GLbyte *pixdata,
else if (code == 6)
decode = -127;
else
decode = 128;
decode = 127;
*value = decode;
}
@ -375,10 +375,10 @@ void
_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
GLchan red;
GLubyte red;
_fetch_texel_rgtc_u(texImage->RowStride, (GLubyte *)(texImage->Data),
i, j, &red, 1);
texel[RCOMP] = CHAN_TO_FLOAT(red);
texel[RCOMP] = UBYTE_TO_FLOAT(red);
texel[GCOMP] = 0.0;
texel[BCOMP] = 0.0;
texel[ACOMP] = 1.0;
@ -401,13 +401,13 @@ void
_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
GLchan red, green;
GLubyte red, green;
_fetch_texel_rgtc_u(texImage->RowStride, (GLubyte *)(texImage->Data),
i, j, &red, 2);
_fetch_texel_rgtc_u(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
i, j, &green, 2);
texel[RCOMP] = CHAN_TO_FLOAT(red);
texel[GCOMP] = CHAN_TO_FLOAT(green);
texel[RCOMP] = UBYTE_TO_FLOAT(red);
texel[GCOMP] = UBYTE_TO_FLOAT(green);
texel[BCOMP] = 0.0;
texel[ACOMP] = 1.0;
}