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mesa: Easier shader capture for android
I've typed this patch a few times already.. lets just add some debug code which can be easily switched on so I don't have to type it again. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15336>
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1 changed files with 17 additions and 0 deletions
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@ -155,6 +155,14 @@ _mesa_get_shader_flags(void)
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return flags;
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}
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#define ANDROID_SHADER_CAPTURE 0
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#if ANDROID_SHADER_CAPTURE
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#include "util/u_process.h"
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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/**
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* Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
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*/
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@ -167,6 +175,15 @@ _mesa_get_shader_capture_path(void)
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if (!read_env_var) {
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path = getenv("MESA_SHADER_CAPTURE_PATH");
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read_env_var = true;
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#if ANDROID_SHADER_CAPTURE
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if (!path) {
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char *p;
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asprintf(&p, "/data/shaders/%s", util_get_process_name());
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mkdir(p, 0755);
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path = p;
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}
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#endif
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}
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return path;
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