mesa: Easier shader capture for android

I've typed this patch a few times already.. lets just add some debug
code which can be easily switched on so I don't have to type it again.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15336>
This commit is contained in:
Rob Clark 2020-04-09 09:39:09 -07:00 committed by Marge Bot
parent cd00247db5
commit 5f6dce05c3

View file

@ -155,6 +155,14 @@ _mesa_get_shader_flags(void)
return flags;
}
#define ANDROID_SHADER_CAPTURE 0
#if ANDROID_SHADER_CAPTURE
#include "util/u_process.h"
#include <sys/stat.h>
#include <sys/types.h>
#endif
/**
* Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
*/
@ -167,6 +175,15 @@ _mesa_get_shader_capture_path(void)
if (!read_env_var) {
path = getenv("MESA_SHADER_CAPTURE_PATH");
read_env_var = true;
#if ANDROID_SHADER_CAPTURE
if (!path) {
char *p;
asprintf(&p, "/data/shaders/%s", util_get_process_name());
mkdir(p, 0755);
path = p;
}
#endif
}
return path;