pan/midgard: Implement blobber-db

We wire through some shader-db-style stats on the current shader in the
disassemble so we can get a quick estimate of shader complexity from a
trace.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Rob Clark <robdclark@chromium.org>
This commit is contained in:
Alyssa Rosenzweig 2019-08-14 09:11:55 -07:00
parent 863bdd1f8d
commit 5f0f9e1333
4 changed files with 47 additions and 8 deletions

View file

@ -42,6 +42,10 @@
static bool is_instruction_int = false;
/* Stats */
static unsigned nr_ins = 0;
/* Prints a short form of the tag for branching, the minimum needed to be
* legible and unambiguous */
@ -541,6 +545,7 @@ print_vector_field(const char *name, uint16_t *words, uint16_t reg_word,
reg_info->src2_reg, override, is_int);
}
nr_ins++;
printf("\n");
}
@ -621,6 +626,7 @@ print_scalar_field(const char *name, uint16_t *words, uint16_t reg_word,
} else
print_scalar_src(alu_field->src2, reg_info->src2_reg);
nr_ins++;
printf("\n");
}
@ -728,6 +734,8 @@ print_compact_branch_writeout_field(uint16_t word)
break;
}
}
nr_ins++;
}
static void
@ -764,6 +772,8 @@ print_extended_branch_writeout_field(uint8_t *words)
printf("%d -> ", br.offset);
print_tag_short(br.dest_tag);
printf("\n");
nr_ins++;
}
static unsigned
@ -1034,6 +1044,8 @@ print_load_store_instr(uint64_t data,
printf(", ");
print_load_store_arg(word->arg_2, 1);
printf(" /* %X */\n", word->varying_parameters);
nr_ins++;
}
static void
@ -1291,10 +1303,12 @@ print_texture_word(uint32_t *word, unsigned tabs)
printf("// unknownA = 0x%x\n", texture->unknownA);
printf("// unknown8 = 0x%x\n", texture->unknown8);
}
nr_ins++;
}
void
disassemble_midgard(uint8_t *code, size_t size)
disassemble_midgard(uint8_t *code, size_t size, bool stats, unsigned nr_registers)
{
uint32_t *words = (uint32_t *) code;
unsigned num_words = size / 4;
@ -1306,6 +1320,11 @@ disassemble_midgard(uint8_t *code, size_t size)
unsigned i = 0;
/* Stats for shader-db */
unsigned nr_bundles = 0;
unsigned nr_quadwords = 0;
nr_ins = 0;
while (i < num_words) {
unsigned tag = words[i] & 0xF;
unsigned next_tag = (words[i] >> 4) & 0xF;
@ -1361,6 +1380,10 @@ disassemble_midgard(uint8_t *code, size_t size)
i += 4 * num_quad_words;
/* We are parsing per bundle anyway */
nr_bundles++;
nr_quadwords += num_quad_words;
/* Break based on instruction prefetch flag */
if (i < num_words && next == 1) {
@ -1371,5 +1394,18 @@ disassemble_midgard(uint8_t *code, size_t size)
}
}
return;
if (stats) {
unsigned nr_threads =
(nr_registers <= 4) ? 4 :
(nr_registers <= 8) ? 2 :
1;
printf("%s shader: "
"%u inst, %u bundles, %u quadwords, "
"%u registers, %u threads, 0 loops\n",
"FRAGMENT", /* TODO */
nr_ins, nr_bundles, nr_quadwords,
nr_registers, nr_threads);
}
}

View file

@ -1,2 +1,2 @@
#include <stddef.h>
void disassemble_midgard(uint8_t *code, size_t size);
void disassemble_midgard(uint8_t *code, size_t size, bool stats, unsigned regs);

View file

@ -2741,7 +2741,7 @@ midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midga
program->tls_size = ctx->tls_size;
if (midgard_debug & MIDGARD_DBG_SHADERS)
disassemble_midgard(program->compiled.data, program->compiled.size);
disassemble_midgard(program->compiled.data, program->compiled.size, false, 0);
if (midgard_debug & MIDGARD_DBG_SHADERDB) {
unsigned nr_bundles = 0, nr_ins = 0, nr_quadwords = 0;

View file

@ -1430,7 +1430,7 @@ pandecode_scratchpad(uintptr_t pscratchpad, int job_no, char *suffix)
static void
pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
bool is_bifrost)
bool is_bifrost, unsigned nr_regs)
{
struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(shader_ptr);
uint8_t *PANDECODE_PTR_VAR(code, mem, shader_ptr);
@ -1446,7 +1446,7 @@ pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
if (is_bifrost) {
disassemble_bifrost(code, sz, false);
} else {
disassemble_midgard(code, sz);
disassemble_midgard(code, sz, true, nr_regs);
}
printf("\n\n");
@ -1507,6 +1507,8 @@ pandecode_vertex_tiler_postfix_pre(const struct mali_vertex_tiler_postfix *p,
pandecode_prop("attribute_count = %" PRId16, s->attribute_count);
pandecode_prop("varying_count = %" PRId16, s->varying_count);
unsigned nr_registers = 0;
if (is_bifrost) {
pandecode_log(".bifrost1 = {\n");
pandecode_indent++;
@ -1523,6 +1525,7 @@ pandecode_vertex_tiler_postfix_pre(const struct mali_vertex_tiler_postfix *p,
pandecode_prop("uniform_count = %" PRId16, s->midgard1.uniform_count);
pandecode_prop("uniform_buffer_count = %" PRId16, s->midgard1.uniform_buffer_count);
pandecode_prop("work_count = %" PRId16, s->midgard1.work_count);
nr_registers = s->midgard1.work_count;
pandecode_log(".flags = ");
pandecode_log_decoded_flags(shader_midgard1_flag_info, s->midgard1.flags);
@ -1627,12 +1630,12 @@ pandecode_vertex_tiler_postfix_pre(const struct mali_vertex_tiler_postfix *p,
shader = pandecode_midgard_blend_mrt(blend_base, job_no, i);
if (shader & ~0xF)
pandecode_shader_disassemble(shader, job_no, job_type, false);
pandecode_shader_disassemble(shader, job_no, job_type, false, 0);
}
}
if (shader_ptr & ~0xF)
pandecode_shader_disassemble(shader_ptr, job_no, job_type, is_bifrost);
pandecode_shader_disassemble(shader_ptr, job_no, job_type, is_bifrost, nr_registers);
} else
pandecode_msg("<no shader>\n");