panfrost: Simplify panfrost_emit_for_draw() and make it private

Now that panfrost_launch_grid() no longer calls panfrost_emit_for_draw(),
we can keep it private to pan_context.c and drop all compute-related
stuff.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4083>
This commit is contained in:
Boris Brezillon 2020-03-05 11:23:41 +01:00
parent 8ac17139b1
commit 5f043cc776
2 changed files with 9 additions and 18 deletions

View file

@ -525,25 +525,22 @@ panfrost_patch_shader_state(struct panfrost_context *ctx,
/* Go through dirty flags and actualise them in the cmdstream. */
void
panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
static void
panfrost_emit_for_draw(struct panfrost_context *ctx)
{
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
panfrost_batch_add_fbo_bos(batch);
for (int i = 0; i < PIPE_SHADER_TYPES; ++i)
for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i)
panfrost_vt_attach_framebuffer(ctx, &ctx->payloads[i]);
if (with_vertex_data) {
panfrost_emit_vertex_data(batch);
/* Varyings emitted for -all- geometry */
unsigned total_count = ctx->padded_count * ctx->instance_count;
panfrost_emit_varying_descriptor(ctx, total_count);
}
panfrost_emit_vertex_data(batch);
/* Varyings emitted for -all- geometry */
unsigned total_count = ctx->padded_count * ctx->instance_count;
panfrost_emit_varying_descriptor(ctx, total_count);
if (ctx->rasterizer) {
bool msaa = ctx->rasterizer->base.multisample;
@ -564,9 +561,6 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
panfrost_patch_shader_state(ctx, PIPE_SHADER_VERTEX);
panfrost_emit_shader_meta(batch, PIPE_SHADER_VERTEX,
&ctx->payloads[PIPE_SHADER_VERTEX]);
panfrost_patch_shader_state(ctx, PIPE_SHADER_COMPUTE);
panfrost_emit_shader_meta(batch, PIPE_SHADER_COMPUTE,
&ctx->payloads[PIPE_SHADER_COMPUTE]);
if (ctx->shader[PIPE_SHADER_VERTEX] && ctx->shader[PIPE_SHADER_FRAGMENT]) {
/* Check if we need to link the gl_PointSize varying */
@ -734,7 +728,7 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
panfrost_upload_sampler_descriptors(ctx);
panfrost_upload_texture_descriptors(ctx);
for (int i = 0; i < PIPE_SHADER_TYPES; ++i)
for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i)
panfrost_emit_const_buf(batch, i, &ctx->payloads[i]);
/* TODO: Upload the viewport somewhere more appropriate */
@ -748,7 +742,7 @@ static void
panfrost_queue_draw(struct panfrost_context *ctx)
{
/* Handle dirty flags now */
panfrost_emit_for_draw(ctx, true);
panfrost_emit_for_draw(ctx);
/* If rasterizer discard is enable, only submit the vertex */

View file

@ -297,9 +297,6 @@ void
panfrost_patch_shader_state(struct panfrost_context *ctx,
enum pipe_shader_type stage);
void
panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
struct panfrost_transfer
panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);