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_tnl_allow_*_fog(...)
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@ -1392,6 +1392,8 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
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*/
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_swrast_allow_vertex_fog(ctx, GL_FALSE);
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_swrast_allow_pixel_fog(ctx, GL_TRUE);
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_tnl_allow_vertex_fog( ctx, GL_FALSE );
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_tnl_allow_pixel_fog( ctx, GL_TRUE );
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/* Tell tnl not to calculate or use vertex fog factors. (Needed to
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* tell render stage not to clip fog coords).
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