mesa: define _MESA_NEW_SEPARATE_SPECULAR

This will replace the soon-to-be-removed _DD_NEW_SEPARATE_SPECULAR flag.
Note: there's a similar composite _MESA_NEW_NEED_EYE_COORDS flag set already.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2012-03-11 18:31:32 -06:00
parent 22d6268df7
commit 5edd7b8c46
2 changed files with 8 additions and 2 deletions

View file

@ -3117,6 +3117,12 @@ struct gl_matrix_stack
_NEW_POINT | \
_NEW_PROGRAM | \
_NEW_MODELVIEW)
#define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
_NEW_FOG | \
_NEW_PROGRAM)
/*@}*/

View file

@ -534,7 +534,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (new_state & _NEW_PIXEL)
_mesa_update_pixel( ctx, new_state );
if (new_state & _DD_NEW_SEPARATE_SPECULAR)
if (new_state & _MESA_NEW_SEPARATE_SPECULAR)
update_separate_specular( ctx );
if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
@ -551,7 +551,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
#if 0
if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
| _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
| _NEW_STENCIL | _MESA_NEW_SEPARATE_SPECULAR))
update_tricaps( ctx, new_state );
#endif