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mesa: define _MESA_NEW_SEPARATE_SPECULAR
This will replace the soon-to-be-removed _DD_NEW_SEPARATE_SPECULAR flag. Note: there's a similar composite _MESA_NEW_NEED_EYE_COORDS flag set already. Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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parent
22d6268df7
commit
5edd7b8c46
2 changed files with 8 additions and 2 deletions
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@ -3117,6 +3117,12 @@ struct gl_matrix_stack
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_NEW_POINT | \
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_NEW_PROGRAM | \
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_NEW_MODELVIEW)
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#define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
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_NEW_FOG | \
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_NEW_PROGRAM)
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/*@}*/
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@ -534,7 +534,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
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if (new_state & _NEW_PIXEL)
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_mesa_update_pixel( ctx, new_state );
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if (new_state & _DD_NEW_SEPARATE_SPECULAR)
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if (new_state & _MESA_NEW_SEPARATE_SPECULAR)
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update_separate_specular( ctx );
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if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
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@ -551,7 +551,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
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#if 0
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if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
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| _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
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| _NEW_STENCIL | _MESA_NEW_SEPARATE_SPECULAR))
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update_tricaps( ctx, new_state );
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#endif
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