use NEGATE_X/Y/Z/W tokens

This commit is contained in:
Brian 2008-01-16 16:43:50 -07:00
parent 846969917e
commit 5ea37f591a

View file

@ -304,7 +304,7 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
if (!extended)
s[i++] = '.';
if (negateBase & 0x1)
if (negateBase & NEGATE_X)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 0)];
@ -312,7 +312,7 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
s[i++] = ',';
}
if (negateBase & 0x2)
if (negateBase & NEGATE_Y)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 1)];
@ -320,7 +320,7 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
s[i++] = ',';
}
if (negateBase & 0x4)
if (negateBase & NEGATE_Z)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 2)];
@ -328,7 +328,7 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
s[i++] = ',';
}
if (negateBase & 0x8)
if (negateBase & NEGATE_W)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 3)];