fix for framebuffer width and height when window hasn't been realized.

This commit is contained in:
Alan Hourihane 2003-01-16 19:10:46 +00:00
parent 1596bf398c
commit 5e9dd04077

View file

@ -1,4 +1,4 @@
/* $Id: xm_dd.c,v 1.41 2002/10/30 20:24:47 brianp Exp $ */
/* $Id: xm_dd.c,v 1.42 2003/01/16 19:10:46 alanh Exp $ */
/*
* Mesa 3-D graphics library
@ -64,8 +64,14 @@ get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
unsigned int winwidth, winheight;
#ifdef XFree86Server
/* XFree86 GLX renderer */
winwidth = xmBuffer->frontbuffer->width;
winheight = xmBuffer->frontbuffer->height;
if (xmBuffer->frontbuffer->width > MAX_WIDTH ||
xmBuffer->frontbuffer->height > MAX_HEIGHT) {
winwidth = buffer->Width;
winheight = buffer->Height;
} else {
winwidth = xmBuffer->frontbuffer->width;
winheight = xmBuffer->frontbuffer->height;
}
#else
Window root;
int winx, winy;