st/mesa: fix bitmap texture target code and simplify tex sampler state

Bitmaps may be drawn with a PIPE_TEXTURE_2D or PIPE_TEXTURE_RECT resource
as determined at context creation by checking if PIPE_CAP_NPOT_TEXTURES is
supported.  But many places in the bitmap code were hard-coded to use
PIPE_TEXTURE_2D.  Use st->internal_target instead.

I think an older NV chip is the only case where a gallium driver does not
support NPOT textures.  Bitmap drawing was probably broken for that GPU.

Also, we only need one sampler state with texcoord normalization set up
according to st->internal_target.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul 2016-02-09 14:35:31 -07:00
parent 9e2a9d5743
commit 5e4de781fa
2 changed files with 17 additions and 17 deletions

View file

@ -251,8 +251,7 @@ setup_render_state(struct gl_context *ctx,
for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
}
samplers[fpv->bitmap_sampler] =
&st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
(const struct pipe_sampler_state **) samplers);
}
@ -438,7 +437,7 @@ reset_cache(struct st_context *st)
assert(!cache->texture);
/* allocate a new texture */
cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
cache->texture = st_texture_create(st, st->internal_target,
st->bitmap.tex_format, 0,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
1, 1, 0,
@ -624,26 +623,27 @@ accum_bitmap(struct gl_context *ctx,
static void
init_bitmap_state(struct st_context *st)
{
struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
/* This function should only be called once */
assert(st->bitmap.cache == NULL);
assert(st->internal_target == PIPE_TEXTURE_2D ||
st->internal_target == PIPE_TEXTURE_RECT);
/* alloc bitmap cache object */
st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
/* init sampler state once */
memset(sampler, 0, sizeof(*sampler));
sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
st->bitmap.samplers[1] = *sampler;
st->bitmap.samplers[1].normalized_coords = 1;
memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
/* init baseline rasterizer state once */
memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
@ -653,17 +653,17 @@ init_bitmap_state(struct st_context *st)
/* find a usable texture format */
if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
PIPE_TEXTURE_2D, 0,
st->internal_target, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
}
else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
PIPE_TEXTURE_2D, 0,
st->internal_target, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
}
else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
PIPE_TEXTURE_2D, 0,
st->internal_target, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
}

View file

@ -182,7 +182,7 @@ struct st_context
/** for glBitmap */
struct {
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state samplers[2];
struct pipe_sampler_state sampler;
enum pipe_format tex_format;
void *vs;
struct bitmap_cache *cache;