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gallium: call draw_flush() in softpipe_flush()
Without this, we might not get any rendering at SwapBuffers time when using the vbuf path.
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@ -50,6 +50,8 @@ softpipe_flush( struct pipe_context *pipe,
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struct softpipe_context *softpipe = softpipe_context(pipe);
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uint i;
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draw_flush(softpipe->draw);
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/* - flush the quad pipeline
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* - flush the texture cache
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* - flush the render cache
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