GL_EXT_texture_rectangle, directory tree info

This commit is contained in:
Brian Paul 2003-06-10 15:01:45 +00:00
parent 66a83c9e17
commit 5e04bcf6de
2 changed files with 14 additions and 6 deletions

View file

@ -24,6 +24,15 @@ See the VERSIONS file for a list of bugs fixed in this release.
New Features in Mesa 5.1
------------------------
New directory tree
The whole Mesa directory tree has been cleaned up and reorganized.
Some old stuff has been abandoned. Lots of non-Unix makefiles will
have to be updated.
For now, autoconf/automake support has been removed. New autoconf/automake
files will added if they meet certain criteria.
GL_ATI_texture_env_combine3 extension
This adds a few new texture combine modes.
Contributed by Ian Romanick.
@ -48,6 +57,9 @@ GL_EXT_depth_bounds_test
GL_NV_light_max_exponent
Lifts the 128 limit for max light exponent.
GL_EXT_texture_rectangle
Identical to GL_NV_texture_rectangle
Build System Changes
@ -61,10 +73,6 @@ The "old style" makefile system has been updated:
Improvements/contributes are greatly appreciated.
3. The Makefile.X11 files have been cleaned up in various ways
NOTE: there are plans to completely reorganize the Mesa directory tree
structure. At that time, the GNU autoconf/autoconfig support will be
removed.
Source File Changes
@ -151,4 +159,3 @@ driver call the _mesa_enable_1_4_extensions() function.
----------------------------------------------------------------------
$Id: RELNOTES-5.1,v 1.10 2003/06/01 16:27:37 brianp Exp $

View file

@ -1,4 +1,3 @@
$Id: VERSIONS,v 1.126 2003/05/30 22:30:31 brianp Exp $
Mesa Version History
@ -1121,10 +1120,12 @@ Mesa Version History
5.1 Month day, 2003 (NOT RELEASED YET)
New:
- reorganized directory tree
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
- GL_NV_light_max_exponent
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)