glsl: Don't do constant variable on buffer variables

Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Iago Toral Quiroga 2015-04-24 11:15:48 +02:00 committed by Samuel Iglesias Gonsalvez
parent 0b1111d985
commit 5dfea83ee6

View file

@ -115,6 +115,13 @@ ir_constant_variable_visitor::visit_enter(ir_assignment *ir)
if (!var)
return visit_continue;
/* Ignore buffer variables, since the underlying storage is shared
* and we can't be sure that this variable won't be written by another
* thread.
*/
if (var->data.mode == ir_var_shader_storage)
return visit_continue;
constval = ir->rhs->constant_expression_value();
if (!constval)
return visit_continue;