glsl: encode array types better

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák 2019-10-30 20:27:08 -04:00
parent c141366560
commit 5dde2aa8d9

View file

@ -2590,6 +2590,11 @@ union packed_type {
unsigned sampled_type:2;
unsigned _pad:19;
} sampler;
struct {
unsigned base_type:5;
unsigned length:13;
unsigned explicit_stride:14;
} array;
};
void
@ -2649,9 +2654,16 @@ encode_type_to_blob(struct blob *blob, const glsl_type *type)
case GLSL_TYPE_ATOMIC_UINT:
break;
case GLSL_TYPE_ARRAY:
encoded.array.length = MIN2(type->length, 0x1fff);
encoded.array.explicit_stride = MIN2(type->explicit_stride, 0x3fff);
blob_write_uint32(blob, encoded.u32);
blob_write_uint32(blob, type->length);
blob_write_uint32(blob, type->explicit_stride);
/* If we don't have enough bits for length or explicit_stride, store it
* separately.
*/
if (encoded.array.length == 0x1fff)
blob_write_uint32(blob, type->length);
if (encoded.array.explicit_stride == 0x3fff)
blob_write_uint32(blob, type->explicit_stride);
encode_type_to_blob(blob, type->fields.array);
return;
case GLSL_TYPE_STRUCT:
@ -2739,8 +2751,12 @@ decode_type_from_blob(struct blob_reader *blob)
case GLSL_TYPE_ATOMIC_UINT:
return glsl_type::atomic_uint_type;
case GLSL_TYPE_ARRAY: {
unsigned length = blob_read_uint32(blob);
unsigned explicit_stride = blob_read_uint32(blob);
unsigned length = encoded.array.length;
if (length == 0x1fff)
length = blob_read_uint32(blob);
unsigned explicit_stride = encoded.array.explicit_stride;
if (explicit_stride == 0x3fff)
explicit_stride = blob_read_uint32(blob);
return glsl_type::get_array_instance(decode_type_from_blob(blob),
length, explicit_stride);
}