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nir/spirv: Use a C99-style initializer for structure fields
This ensures that all unknown fields get zero-initizlied so we don't have undefined values floating around.
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1 changed files with 5 additions and 8 deletions
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@ -587,16 +587,13 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
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NIR_VLA(struct glsl_struct_field, fields, count);
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for (unsigned i = 0; i < num_fields; i++) {
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/* TODO: Handle decorators */
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val->type->members[i] =
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vtn_value(b, w[i + 2], vtn_value_type_type)->type;
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fields[i].type = val->type->members[i]->type;
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fields[i].name = ralloc_asprintf(b, "field%d", i);
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fields[i].location = -1;
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fields[i].interpolation = 0;
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fields[i].centroid = 0;
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fields[i].sample = 0;
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fields[i].matrix_layout = 2;
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fields[i] = (struct glsl_struct_field) {
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.type = val->type->members[i]->type,
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.name = ralloc_asprintf(b, "field%d", i),
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.location = -1,
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};
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}
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struct member_decoration_ctx ctx = {
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