nv50: add space checks to clear functions, and respect depth

Thanks to calim for helping me find and fix the issue.
This commit is contained in:
Maarten Lankhorst 2013-01-17 12:33:34 +01:00
parent 56c01d8109
commit 5dc76c7670

View file

@ -156,9 +156,8 @@ nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
const enum pipe_format sfmt = src->base.base.format;
int ret;
ret = PUSH_SPACE(push, 2 * 16 + 32);
if (ret)
return ret;
if (!PUSH_SPACE(push, 2 * 16 + 32))
return PIPE_ERROR;
ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz, dfmt);
if (ret)
@ -277,16 +276,19 @@ nv50_clear_render_target(struct pipe_context *pipe,
struct nv50_miptree *mt = nv50_miptree(dst->texture);
struct nv50_surface *sf = nv50_surface(dst);
struct nouveau_bo *bo = mt->base.bo;
unsigned z;
BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
PUSH_DATAf(push, color->f[0]);
PUSH_DATAf(push, color->f[1]);
PUSH_DATAf(push, color->f[2]);
PUSH_DATAf(push, color->f[3]);
#if 0
if (MARK_RING(chan, 18, 2))
if (nouveau_pushbuf_space(push, 32 + sf->depth, 1, 0))
return;
#endif
PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
PUSH_DATA (push, 1);
BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
@ -315,8 +317,11 @@ nv50_clear_render_target(struct pipe_context *pipe,
PUSH_DATA (push, (width << 16) | dstx);
PUSH_DATA (push, (height << 16) | dsty);
BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
PUSH_DATA (push, 0x3c);
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, 0x3c |
(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
nv50->dirty |= NV50_NEW_FRAMEBUFFER;
}
@ -336,6 +341,7 @@ nv50_clear_depth_stencil(struct pipe_context *pipe,
struct nv50_surface *sf = nv50_surface(dst);
struct nouveau_bo *bo = mt->base.bo;
uint32_t mode = 0;
unsigned z;
assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
@ -350,10 +356,12 @@ nv50_clear_depth_stencil(struct pipe_context *pipe,
PUSH_DATA (push, stencil & 0xff);
mode |= NV50_3D_CLEAR_BUFFERS_S;
}
#if 0
if (MARK_RING(chan, 17, 2))
if (nouveau_pushbuf_space(push, 32 + sf->depth, 1, 0))
return;
#endif
PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
PUSH_DATAh(push, bo->offset + sf->offset);
PUSH_DATA (push, bo->offset + sf->offset);
@ -371,8 +379,11 @@ nv50_clear_depth_stencil(struct pipe_context *pipe,
PUSH_DATA (push, (width << 16) | dstx);
PUSH_DATA (push, (height << 16) | dsty);
BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
PUSH_DATA (push, mode);
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, mode |
(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
nv50->dirty |= NV50_NEW_FRAMEBUFFER;
}