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mesa: don't save gl_shared_state in glPushAttrib
glPushAttrib only saves values and names. It doesn't save objects. Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8181>
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2 changed files with 0 additions and 24 deletions
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@ -275,10 +275,6 @@ _mesa_PushAttrib(GLbitfield mask)
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copy_texture_attribs(dst, src, tex);
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}
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}
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head->Texture.SharedRef = NULL;
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_mesa_reference_shared_state(ctx, &head->Texture.SharedRef, ctx->Shared);
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_mesa_unlock_context_textures(ctx);
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}
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@ -645,9 +641,6 @@ pop_texture_group(struct gl_context *ctx, struct gl_texture_attrib_node *texstat
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}
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_mesa_ActiveTexture(GL_TEXTURE0_ARB + texstate->CurrentUnit);
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_mesa_reference_shared_state(ctx, &texstate->SharedRef, NULL);
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_mesa_unlock_context_textures(ctx);
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}
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@ -1555,16 +1548,6 @@ _mesa_PushClientAttribDefaultEXT( GLbitfield mask )
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void
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_mesa_free_attrib_data(struct gl_context *ctx)
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{
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while (ctx->AttribStackDepth > 0) {
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struct gl_attrib_node *attr;
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ctx->AttribStackDepth--;
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attr = ctx->AttribStack[ctx->AttribStackDepth];
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if (attr->Mask & GL_TEXTURE_BIT)
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_mesa_reference_shared_state(ctx, &attr->Texture.SharedRef, NULL);
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}
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for (unsigned i = 0; i < ARRAY_SIZE(ctx->AttribStack); i++)
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free(ctx->AttribStack[i]);
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}
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@ -5057,13 +5057,6 @@ struct gl_texture_attrib_node
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* SavedObj[][].Target is unused, so the value is invalid.
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*/
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struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
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/* We need to keep a reference to the shared state. That's where the
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* default texture objects are kept. We don't want that state to be
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* freed while the attribute stack contains pointers to any default
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* texture objects.
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*/
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struct gl_shared_state *SharedRef;
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};
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