lavapipe: set separate_shaders for shader objects

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25292>
This commit is contained in:
Mike Blumenkrantz 2023-04-06 19:22:08 -04:00 committed by Marge Bot
parent cf903ff79b
commit 5d90b1db70

View file

@ -1256,6 +1256,7 @@ create_shader_object(struct lvp_device *device, const VkShaderCreateInfoEXT *pCr
VkResult result = compile_spirv(device, &sinfo, &nir);
if (result != VK_SUCCESS)
goto fail;
nir->info.separate_shader = true;
} else {
assert(pCreateInfo->codeType == VK_SHADER_CODE_TYPE_BINARY_EXT);
if (pCreateInfo->codeSize < SHA1_DIGEST_LENGTH + VK_UUID_SIZE + 1)